break;
}
+ /* Stomp the resinfo output type to UINT32. On gens 4-5, the output type
+ * is set as part of the message descriptor. On gen4, the PRM seems to
+ * allow UINT32 and FLOAT32 (i965 PRM, Vol. 4 Section 4.8.1.1), but on
+ * later gens UINT32 is required. Once you hit Sandy Bridge, the bit is
+ * gone from the message descriptor entirely and you just get UINT32 all
+ * the time regasrdless. Since we can really only do non-UINT32 on gen4,
+ * just stomp it to UINT32 all the time.
+ */
+ if (inst->opcode == SHADER_OPCODE_TXS)
+ return_format = BRW_SAMPLER_RETURN_FORMAT_UINT32;
+
uint32_t base_binding_table_index = (inst->opcode == SHADER_OPCODE_TG4 ||
inst->opcode == SHADER_OPCODE_TG4_OFFSET)
? prog_data->base.binding_table.gather_texture_start