}
static void
-handle_shader_input_decl(struct nir_to_llvm_context *ctx,
- struct nir_variable *variable)
-{
- switch (ctx->stage) {
- case MESA_SHADER_VERTEX:
+handle_vs_inputs(struct nir_to_llvm_context *ctx,
+ struct nir_shader *nir) {
+ nir_foreach_variable(variable, &nir->inputs)
handle_vs_input_decl(ctx, variable);
- break;
- case MESA_SHADER_FRAGMENT:
- handle_fs_input_decl(ctx, variable);
- break;
- default:
- break;
- }
-
}
static void
-handle_fs_inputs_pre(struct nir_to_llvm_context *ctx,
- struct nir_shader *nir)
+handle_fs_inputs(struct nir_to_llvm_context *ctx,
+ struct nir_shader *nir)
{
+ nir_foreach_variable(variable, &nir->inputs)
+ handle_fs_input_decl(ctx, variable);
+
unsigned index = 0;
for (unsigned i = 0; i < RADEON_LLVM_MAX_INPUTS; ++i) {
LLVMValueRef interp_param;
ctx.num_output_clips = nir->info.clip_distance_array_size;
ctx.num_output_culls = nir->info.cull_distance_array_size;
- nir_foreach_variable(variable, &nir->inputs)
- handle_shader_input_decl(&ctx, variable);
-
if (nir->stage == MESA_SHADER_FRAGMENT)
- handle_fs_inputs_pre(&ctx, nir);
+ handle_fs_inputs(&ctx, nir);
+ else if(nir->stage == MESA_SHADER_VERTEX)
+ handle_vs_inputs(&ctx, nir);
ctx.abi.chip_class = options->chip_class;
ctx.abi.inputs = &ctx.inputs[0];