* instruction \p inst.
*/
void
- update_inst_scoreboard(const fs_visitor *shader, const ordered_address *jps,
+ update_inst_scoreboard(const ordered_address *jps,
const fs_inst *inst, unsigned ip, scoreboard &sb)
{
const bool exec_all = inst->force_writemask_all;
unsigned ip = 0;
foreach_block_and_inst(block, fs_inst, inst, shader->cfg)
- update_inst_scoreboard(shader, jps, inst, ip++, sbs[block->num]);
+ update_inst_scoreboard(jps, inst, ip++, sbs[block->num]);
return sbs;
}
}
}
- update_inst_scoreboard(shader, jps, inst, ip, sb);
+ update_inst_scoreboard(jps, inst, ip, sb);
ip++;
}