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mesa: Don't set dispatch pointer for glResizeBuffersMESA in ES2
author
Ian Romanick
<ian.d.romanick@intel.com>
Wed, 5 Sep 2012 21:04:13 +0000
(14:04 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Fri, 28 Sep 2012 15:19:53 +0000
(08:19 -0700)
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/mesa/main/api_exec.c
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diff --git
a/src/mesa/main/api_exec.c
b/src/mesa/main/api_exec.c
index c0dacab1e45cc023652d77ab94ad1f54552bd88f..1574261a1c2c69a62c5c9408e9ec10e237081123 100644
(file)
--- a/
src/mesa/main/api_exec.c
+++ b/
src/mesa/main/api_exec.c
@@
-458,7
+458,9
@@
_mesa_create_exec_table(struct gl_context *ctx)
/* 196. GL_MESA_resize_buffers */
#if _HAVE_FULL_GL
- SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
+ if (_mesa_is_desktop_gl(ctx)) {
+ SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA);
+ }
#endif
/* 197. GL_MESA_window_pos */