Reviewed-by: Roland Scheidegger <sroland@vmware.com>
const struct split_limits *limits );
-/* Helpers for dealing translating away non-zero min_index.
- */
GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
-GLboolean vbo_any_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
void vbo_rebase_prims( struct gl_context *ctx,
const struct gl_vertex_array *arrays[],
return GL_TRUE;
}
-GLboolean vbo_any_varyings_in_vbos( const struct gl_vertex_array *arrays[] )
-{
- GLuint i;
-
- for (i = 0; i < VERT_ATTRIB_MAX; i++)
- if (arrays[i]->BufferObj->Name != 0)
- return GL_TRUE;
-
- return GL_FALSE;
-}
/* Adjust primitives, indices and vertex definitions so that min_index
* becomes zero. There are lots of reasons for wanting to do this, eg: