anv: Expose VK_EXT_scalar_block_layout
authorJason Ekstrand <jason.ekstrand@intel.com>
Tue, 9 Oct 2018 15:16:56 +0000 (10:16 -0500)
committerJason Ekstrand <jason.ekstrand@intel.com>
Thu, 22 Nov 2018 14:16:47 +0000 (08:16 -0600)
Our compile already splits UBO loads into scalars and the untyped
surface read messages we use for SSBO reads and writes only require
dword alignment.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
src/intel/vulkan/anv_device.c
src/intel/vulkan/anv_extensions.py

index ee35e013329005671391f8fb80dc57b23dbd377d..20533cb3cc0736a5d42b2af94b95572179c7e91f 100644 (file)
@@ -922,6 +922,13 @@ void anv_GetPhysicalDeviceFeatures2(
          break;
       }
 
+      case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES_EXT: {
+         VkPhysicalDeviceScalarBlockLayoutFeaturesEXT *features =
+            (VkPhysicalDeviceScalarBlockLayoutFeaturesEXT *)ext;
+         features->scalarBlockLayout = true;
+         break;
+      }
+
       case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES: {
          VkPhysicalDeviceShaderDrawParameterFeatures *features = (void *)ext;
          features->shaderDrawParameters = true;
index e9afe06bb13925eb677de87e56060ecf4b069a5b..7c81228f705216a5fae652649724cc3c11d49193 100644 (file)
@@ -122,6 +122,7 @@ EXTENSIONS = [
     Extension('VK_EXT_global_priority',                   1,
               'device->has_context_priority'),
     Extension('VK_EXT_pci_bus_info',                      1, True),
+    Extension('VK_EXT_scalar_block_layout',               1, True),
     Extension('VK_EXT_shader_viewport_index_layer',       1, True),
     Extension('VK_EXT_shader_stencil_export',             1, 'device->info.gen >= 9'),
     Extension('VK_EXT_vertex_attribute_divisor',          3, True),