#include "draw/draw_pt.h"
-#if 0
-static boolean too_many_elts( struct draw_context *draw,
- unsigned elts )
-{
- return elts > (8 * 1024);
-}
-#endif
-
-static INLINE unsigned reduced_prim(unsigned prim)
-{
- /*FIXME*/
- return prim;
-}
-static INLINE boolean good_prim(unsigned prim)
-{
- /*FIXME*/
- return FALSE;
-}
+/* Overall we split things into:
+ * - frontend -- prepare fetch_elts, draw_elts - eg vcache
+ * - middle -- fetch, shade, cliptest, viewport
+ * - pipeline -- the prim pipeline: clipping, wide lines, etc
+ * - backend -- the vbuf_render provided by the driver.
+ */
boolean
draw_pt_arrays(struct draw_context *draw,
unsigned prim,
unsigned start,
unsigned count)
{
- const boolean pipeline = draw_need_pipeline(draw, prim);
- const boolean cliptest = !draw->rasterizer->bypass_clipping;
- const boolean shading = !draw->rasterizer->bypass_vs;
struct draw_pt_front_end *frontend = NULL;
struct draw_pt_middle_end *middle = NULL;
+ unsigned opt = 0;
if (!draw->render)
return FALSE;
/*debug_printf("XXXXXXXXXX needs_pipeline = %d\n", pipeline);*/
- /* Overall we do:
- * - frontend -- prepare fetch_elts, draw_elts - eg vcache
- * - middle -- fetch, shade, cliptest, viewport
- * - pipeline -- the prim pipeline: clipping, wide lines, etc
- * - backend -- the vbuf_render provided by the driver.
- */
-
- if (shading && !draw->use_pt_shaders)
- return FALSE;
-
- if (!cliptest && !pipeline && !shading) {
- /* This is the 'passthrough' path:
- */
- /* Fetch user verts, emit hw verts:
- */
- middle = draw->pt.middle.fetch_emit;
- }
- else if (!cliptest && !shading) {
- /* This is the 'passthrough' path targetting the pipeline backend.
- */
- /* Fetch user verts, emit pipeline verts, run pipeline:
- */
- middle = draw->pt.middle.fetch_pipeline;
- }
- else if (!cliptest && !pipeline) {
- /* Fetch user verts, run vertex shader, emit hw verts:
- */
- middle = draw->pt.middle.fetch_shade_emit;
- }
- else if (!pipeline) {
- /* Even though !pipeline, we have to run it to get clipping. We
- * do know that the pipeline is just the clipping operation, but
- * that probably doesn't help much.
- *
- * This is going to be the most important path for a lot of
- * swtnl cards.
- */
- /* Fetch user verts,
- * run vertex shader,
- * cliptest and viewport trasform
- * if no clipped vertices,
- * emit hw verts
- * else
- * run pipline
- */
- middle = draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit;
- }
- else {
- /* This is what we're currently always doing:
- */
- /* Fetch user verts, run vertex shader, cliptest, run pipeline
- * or
- * Fetch user verts, run vertex shader, run pipeline
- */
- middle = draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit;
+ if (draw_need_pipeline(draw, prim)) {
+ opt |= PT_PIPELINE;
}
+ if (!draw->rasterizer->bypass_clipping) {
+ opt |= PT_CLIPTEST;
+ }
- /* If !pipeline, need to make sure we respect the driver's limited
- * capabilites to receive blocks of vertex data and elements.
- */
-#if 0
- if (!pipeline) {
- unsigned vertex_mode = passthrough;
- unsigned nr_verts = count_vertices( draw, start, count );
- unsigned hw_prim = prim;
-
- if (is_elts(draw)) {
- frontend = draw->pt.front.vcache;
- hw_prim = reduced_prim(prim);
- }
-#if 0
- if (too_many_verts(nr_verts)) {
- /* if (is_verts(draw) && can_split(prim)) {
- draw = draw_arrays_split;
- }
- else */ {
- frontend = draw->pt.front.vcache;
- hw_prim = reduced_prim(prim);
- }
- }
-#endif
+ if (!draw->rasterizer->bypass_vs) {
+ opt |= PT_SHADE;
- if (too_many_elts(count)) {
+ if (!draw->use_pt_shaders)
+ return FALSE;
+ }
- /* if (is_elts(draw) && can_split(prim)) {
- draw = draw_elts_split;
- }
- else */ {
- frontend = draw->pt.front.vcache;
- hw_prim = reduced_prim(prim);
- }
- }
- if (!good_prim(hw_prim)) {
- frontend = draw->pt.front.vcache;
- }
+ if (draw->pt.middle.opt[opt] == NULL) {
+ opt = PT_PIPELINE | PT_CLIPTEST | PT_SHADE;
}
-#else
+
+ middle = draw->pt.middle.opt[opt];
+ assert(middle);
+
+ /* May create a short-circuited version of this for small primitives:
+ */
frontend = draw->pt.front.vcache;
-#endif
- frontend->prepare( frontend, prim, middle );
+
+ frontend->prepare( frontend, prim, middle, opt );
frontend->run( frontend,
draw_pt_elt_func( draw ),
boolean draw_pt_init( struct draw_context *draw )
{
- draw->pt.middle.fetch_emit = draw_pt_fetch_emit( draw );
- if (!draw->pt.middle.fetch_emit)
- return FALSE;
-
- draw->pt.middle.fetch_pipeline = draw_pt_fetch_pipeline( draw );
- if (!draw->pt.middle.fetch_pipeline)
+ draw->pt.front.vcache = draw_pt_vcache( draw );
+ if (!draw->pt.front.vcache)
return FALSE;
- draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit =
+ draw->pt.middle.opt[0] = draw_pt_fetch_emit( draw );
+ draw->pt.middle.opt[PT_PIPELINE] = draw_pt_fetch_pipeline( draw );
+// draw->pt.middle.opt[PT_SHADE] = draw_pt_shade_emit( draw );
+// draw->pt.middle.opt[PT_SHADE | PT_PIPELINE] = draw_pt_shade_pipeline( draw );
+// draw->pt.middle.opt[PT_SHADE | PT_CLIPTEST] = draw_pt_shade_clip_either( draw );
+ draw->pt.middle.opt[PT_SHADE | PT_CLIPTEST | PT_PIPELINE] =
draw_pt_fetch_pipeline_or_emit( draw );
- if (!draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit)
- return FALSE;
- draw->pt.front.vcache = draw_pt_vcache( draw );
- if (!draw->pt.front.vcache)
+ if (!draw->pt.middle.opt[PT_SHADE | PT_CLIPTEST | PT_PIPELINE])
return FALSE;
return TRUE;
void draw_pt_destroy( struct draw_context *draw )
{
- if (draw->pt.middle.fetch_emit) {
- draw->pt.middle.fetch_emit->destroy( draw->pt.middle.fetch_emit );
- draw->pt.middle.fetch_emit = NULL;
- }
+ int i;
- if (draw->pt.middle.fetch_pipeline) {
- draw->pt.middle.fetch_pipeline->destroy( draw->pt.middle.fetch_pipeline );
- draw->pt.middle.fetch_pipeline = NULL;
- }
-
- if (draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit) {
- draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit->destroy(
- draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit );
- draw->pt.middle.fetch_shade_cliptest_pipeline_or_emit = NULL;
- }
+ for (i = 0; i < PT_MAX_MIDDLE; i++)
+ if (draw->pt.middle.opt[i]) {
+ draw->pt.middle.opt[i]->destroy( draw->pt.middle.opt[i] );
+ draw->pt.middle.opt[i] = NULL;
+ }
if (draw->pt.front.vcache) {
draw->pt.front.vcache->destroy( draw->pt.front.vcache );