}
}
+static void
+intel_flush_front(GLcontext *ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ __DRIcontext *driContext = intel->driContext;
+ __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
+
+ if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
+ if (screen->dri2.loader &&
+ (screen->dri2.loader->base.version >= 2)
+ && (screen->dri2.loader->flushFrontBuffer != NULL) &&
+ driContext->driDrawablePriv &&
+ driContext->driDrawablePriv->loaderPrivate) {
+ (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
+ driContext->driDrawablePriv->loaderPrivate);
+
+ /* We set the dirty bit in intel_prepare_render() if we're
+ * front buffer rendering once we get there.
+ */
+ intel->front_buffer_dirty = GL_FALSE;
+ }
+ }
+}
+
static unsigned
intel_bits_per_pixel(const struct intel_renderbuffer *rb)
{
* real front buffer contents will get copied to the new fake front
* buffer.
*/
- if (intel->is_front_buffer_rendering)
+ if (intel->is_front_buffer_rendering) {
intel_flush(&intel->ctx, GL_FALSE);
+ intel_flush_front(&intel->ctx);
+ }
/* Set this up front, so that in case our buffers get invalidated
* while we're getting new buffers, we don't clobber the stamp and
intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
{
struct intel_context *intel = intel_context(ctx);
- __DRIcontext *driContext = intel->driContext;
if (intel->Fallback)
_swrast_flush(ctx);
if (intel->batch->map != intel->batch->ptr)
intel_batchbuffer_flush(intel->batch);
-
- if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
- __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
-
- if (screen->dri2.loader &&
- (screen->dri2.loader->base.version >= 2)
- && (screen->dri2.loader->flushFrontBuffer != NULL) &&
- driContext->driDrawablePriv &&
- driContext->driDrawablePriv->loaderPrivate) {
- (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
- driContext->driDrawablePriv->loaderPrivate);
-
- intel->front_buffer_dirty = GL_FALSE;
- }
- }
}
void
intel_flush(ctx, GL_TRUE);
+ intel_flush_front(ctx);
+
/* We're using glFlush as an indicator that a frame is done, which is
* what DRI2 does before calling SwapBuffers (and means we should catch
* people doing front-buffer rendering, as well)..