cso does that too
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
sample_mask &= st->ctx->Multisample.SampleMaskValue;
}
- /* mask off unused bits or don't care? */
-
- if (sample_mask != st->state.sample_mask) {
- st->state.sample_mask = sample_mask;
- cso_set_sample_mask(st->cso_context, sample_mask);
- }
+ cso_set_sample_mask(st->cso_context, sample_mask);
}
void st_update_sample_shading( struct st_context *st )
boolean include;
struct pipe_scissor_state rects[PIPE_MAX_WINDOW_RECTANGLES];
} window_rects;
- unsigned sample_mask;
GLuint poly_stipple[32]; /**< In OpenGL's bottom-to-top order */