p_atomic_inc(&src->RefCount);
}
+void
+_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
+ struct gl_shader_spirv_data *src)
+{
+ struct gl_shader_spirv_data *old = *dest;
+
+ if (old && p_atomic_dec_zero(&old->RefCount)) {
+ _mesa_spirv_module_reference(&(*dest)->SpirVModule, NULL);
+ ralloc_free(old);
+ }
+
+ *dest = src;
+
+ if (src)
+ p_atomic_inc(&src->RefCount);
+}
+
void GLAPIENTRY
_mesa_SpecializeShaderARB(GLuint shader,
const GLchar *pEntryPoint,
char Binary[0];
};
+/**
+ * SPIR-V data needed to compile and link a SPIR-V shader.
+ *
+ * It includes a SPIR-V binary that is potentially shared among different
+ * shaders; and shader-specific specialization constants and entry point.
+ *
+ * It is reference-counted because it is shared between gl_shader and its
+ * corresponding gl_linked_shader.
+ */
+struct gl_shader_spirv_data {
+ GLint RefCount;
+
+ struct gl_spirv_module *SpirVModule;
+
+ GLchar *SpirVEntryPoint;
+
+ GLuint NumSpecializationConstants;
+ GLuint *SpecializationConstantsIndex;
+ GLuint *SpecializationConstantsValue;
+};
+
void
_mesa_spirv_module_reference(struct gl_spirv_module **dest,
struct gl_spirv_module *src);
+void
+_mesa_shader_spirv_data_reference(struct gl_shader_spirv_data **dest,
+ struct gl_shader_spirv_data *src);
+
/**
* \name API functions
*/