struct pipe_context *pipe = st->pipe;
struct pipe_resource *vbuf = NULL;
GLuint i, offset;
+ float (*vertices)[2][4]; /**< vertex pos + color */
+
+ u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]), &offset, &vbuf,
+ (void**)&vertices);
+ if (!vbuf) {
+ return;
+ }
/* positions */
- st->clear.vertices[0][0][0] = x0;
- st->clear.vertices[0][0][1] = y0;
+ vertices[0][0][0] = x0;
+ vertices[0][0][1] = y0;
- st->clear.vertices[1][0][0] = x1;
- st->clear.vertices[1][0][1] = y0;
+ vertices[1][0][0] = x1;
+ vertices[1][0][1] = y0;
- st->clear.vertices[2][0][0] = x1;
- st->clear.vertices[2][0][1] = y1;
+ vertices[2][0][0] = x1;
+ vertices[2][0][1] = y1;
- st->clear.vertices[3][0][0] = x0;
- st->clear.vertices[3][0][1] = y1;
+ vertices[3][0][0] = x0;
+ vertices[3][0][1] = y1;
/* same for all verts: */
for (i = 0; i < 4; i++) {
- st->clear.vertices[i][0][2] = z;
- st->clear.vertices[i][0][3] = 1.0;
- st->clear.vertices[i][1][0] = color->f[0];
- st->clear.vertices[i][1][1] = color->f[1];
- st->clear.vertices[i][1][2] = color->f[2];
- st->clear.vertices[i][1][3] = color->f[3];
+ vertices[i][0][2] = z;
+ vertices[i][0][3] = 1.0;
+ vertices[i][1][0] = color->f[0];
+ vertices[i][1][1] = color->f[1];
+ vertices[i][1][2] = color->f[2];
+ vertices[i][1][3] = color->f[3];
}
- u_upload_data(st->uploader, 0, sizeof(st->clear.vertices),
- st->clear.vertices, &offset, &vbuf);
- if (!vbuf) {
- return;
- }
u_upload_unmap(st->uploader);
/* draw */