-/* $Id: t_array_api.c,v 1.21 2001/11/29 15:15:20 keithw Exp $ */
+/* $Id: t_array_api.c,v 1.22 2001/12/03 17:41:58 keithw Exp $ */
/*
* Mesa 3-D graphics library
if (ctx->CompileFlag) {
fallback_drawarrays( ctx, mode, start, start + count );
}
- else if (count < (GLint) ctx->Const.MaxArrayLockSize) {
-
+ else if (ctx->Array.LockCount &&
+ count < (GLint) ctx->Const.MaxArrayLockSize) {
+
/* Small primitives which can fit in a single vertex buffer:
*/
FLUSH_CURRENT( ctx, 0 );
- if (ctx->Array.LockCount)
- {
- if (start < (GLint) ctx->Array.LockFirst)
- start = ctx->Array.LockFirst;
- if (start + count > (GLint) ctx->Array.LockCount)
- count = ctx->Array.LockCount - start;
-
- /* Locked drawarrays. Reuse any previously transformed data.
- */
- _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
- VB->FirstPrimitive = start;
- VB->Primitive[start] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
- VB->PrimitiveLength[start] = count;
- tnl->Driver.RunPipeline( ctx );
- } else {
- /* The arrays are small enough to fit in a single VB; just bind
- * them and go. Any untransformed data will be copied on
- * clipping.
- *
- * Invalidate any cached data dependent on these arrays.
- */
- _tnl_vb_bind_arrays( ctx, start, start + count );
- VB->FirstPrimitive = 0;
- VB->Primitive[0] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
- VB->PrimitiveLength[0] = count;
- tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
- tnl->Driver.RunPipeline( ctx );
- tnl->pipeline.run_input_changes |= ctx->Array._Enabled;
- }
- }
+ if (start < (GLint) ctx->Array.LockFirst)
+ start = ctx->Array.LockFirst;
+ if (start + count > (GLint) ctx->Array.LockCount)
+ count = ctx->Array.LockCount - start;
+
+ /* Locked drawarrays. Reuse any previously transformed data.
+ */
+ _tnl_vb_bind_arrays( ctx, ctx->Array.LockFirst, ctx->Array.LockCount );
+ VB->FirstPrimitive = start;
+ VB->Primitive[start] = mode | PRIM_BEGIN | PRIM_END | PRIM_LAST;
+ VB->PrimitiveLength[start] = count;
+ tnl->Driver.RunPipeline( ctx );
+ }
else {
int bufsz = 256; /* Use a small buffer for cache goodness */
int j, nr;
case GL_POLYGON:
default:
/* Primitives requiring a copied vertex (fan-like primitives)
- * must use the slow path:
+ * must use the slow path if they cannot fit in a single
+ * vertex buffer.
*/
- fallback_drawarrays( ctx, mode, start, start + count );
- return;
+ if (count < (GLint) ctx->Const.MaxArrayLockSize) {
+ bufsz = ctx->Const.MaxArrayLockSize;
+ minimum = 0;
+ modulo = 1;
+ skip = 0;
+ }
+ else {
+ fallback_drawarrays( ctx, mode, start, start + count );
+ return;
+ }
}
FLUSH_CURRENT( ctx, 0 );