this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
+ this->Const.MaxGeometryShaderInvocations = ctx->Const.MaxGeometryShaderInvocations;
this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
&invocations, false)) {
YYLTYPE loc = state->in_qualifier->invocations->get_location();
- if (invocations > MAX_GEOMETRY_SHADER_INVOCATIONS) {
+ if (invocations > state->Const.MaxGeometryShaderInvocations) {
_mesa_glsl_error(&loc, state,
"invocations (%d) exceeds "
"GL_MAX_GEOMETRY_SHADER_INVOCATIONS",
unsigned MaxVertexOutputComponents;
unsigned MaxGeometryInputComponents;
unsigned MaxGeometryOutputComponents;
+ unsigned MaxGeometryShaderInvocations;
unsigned MaxFragmentInputComponents;
unsigned MaxGeometryTextureImageUnits;
unsigned MaxGeometryOutputVertices;
consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS;
consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES;
consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS;
+ consts->MaxGeometryShaderInvocations = MAX_GEOMETRY_SHADER_INVOCATIONS;
#ifdef DEBUG
consts->GenerateTemporaryNames = true;
[ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM16(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ],
# GL_ARB_gpu_shader5 / GL_OES_geometry_shader
- [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
+ [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONTEXT_INT(Const.MaxGeometryShaderInvocations), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
# GL_OES_primitive_bounding_box
[ "PRIMITIVE_BOUNDING_BOX_ARB", "CONTEXT_FLOAT8(PrimitiveBoundingBox), extra_OES_primitive_bounding_box" ],
GLint VerticesOut;
/**
* 0 - Invocations count not declared in shader, or
- * 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS
+ * 1 .. Const.MaxGeometryShaderInvocations
*/
GLint Invocations;
/**
/** geometry shader */
GLuint MaxGeometryOutputVertices;
GLuint MaxGeometryTotalOutputComponents;
+ GLuint MaxGeometryShaderInvocations;
GLuint GLSLVersion; /**< Desktop GLSL version supported (ex: 120 = 1.20) */
GLuint GLSLVersionCompat; /**< Desktop compat GLSL version supported */