v2: copy input primitive
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
info->num_inputs = nir->num_inputs;
info->num_outputs = nir->num_outputs;
+ if (nir->info.stage == MESA_SHADER_GEOMETRY) {
+ info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
+ info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
+ info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
+ info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
+ }
+
i = 0;
nir_foreach_variable(variable, &nir->inputs) {
unsigned semantic_name, semantic_index;