}
+static void
+update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+{
+ /* Completeness only matters for user-created framebuffers */
+ if (fb->Name != 0) {
+ /* XXX: EXT_framebuffer_blit:
+ framebuffer must still be complete wrt read/draw? */
+ _mesa_test_framebuffer_completeness(ctx, fb);
+ _mesa_update_framebuffer_visual(fb);
+ }
+
+ /* update_color_draw/read_buffers not needed for
+ read/draw only fb, but shouldn't hurt ??? */
+ update_color_draw_buffers(ctx, fb);
+ update_color_read_buffer(ctx, fb);
+ _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
+ _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
+
+ compute_depth_max(fb);
+}
+
/**
* Update state related to the current draw/read framebuffers.
* Specifically, update these framebuffer fields:
void
_mesa_update_framebuffer(GLcontext *ctx)
{
- /* XXX might not be quite correct for different draw/read buffers ? */
struct gl_framebuffer *fb = ctx->DrawBuffer;
-// struct gl_framebuffer *fbread = ctx->ReadBuffer;
-
- /* Completeness only matters for user-created framebuffers */
- if (fb->Name != 0) {
- _mesa_test_framebuffer_completeness(ctx, fb);
- _mesa_update_framebuffer_visual(fb);
- }
+ struct gl_framebuffer *fbread = ctx->ReadBuffer;
- update_color_draw_buffers(ctx, fb);
- update_color_read_buffer(ctx, fb);
- _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH);
- _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL);
-
- compute_depth_max(fb);
+ update_framebuffer(ctx, fb);
+ if (fbread != fb && fbread != NULL /* can happen at make_current -
+ core/driver circular dependencies, should be fixed up */)
+ update_framebuffer(ctx, fbread);
}