/*
* Destroy a rendering context as returned by WMesaCreateContext()
*/
-/*extern void WMesaDestroyContext( WMesaContext ctx );*/
-extern void WMesaDestroyContext( void );
+extern void WMesaDestroyContext( WMesaContext ctx );
/*
* Make the specified context the current one.
*/
-extern void WMesaMakeCurrent( WMesaContext ctx );
+extern void WMesaMakeCurrent( WMesaContext ctx, HDC hdc );
/*
* Swap the front and back buffers for the current context. No action
* taken if the context is not double buffered.
*/
-extern void WMesaSwapBuffers(void);
+extern void WMesaSwapBuffers(HDC hdc);
/*