#include "vg_context.h"
#include "pipe/p_context.h"
-#include "util/u_inlines.h"
-
-#include "util/u_pack_color.h"
-#include "util/u_draw_quad.h"
void vegaMask(VGHandle mask, VGMaskOperation operation,
VGint x, VGint y,
#include "renderer.h"
#include "vg_context.h"
-#include "image.h"
#include "pipe/p_context.h"
#include "pipe/p_state.h"
#include "renderer.h"
#include "pipe/p_context.h"
-#include "pipe/p_screen.h"
#include "pipe/p_state.h"
-#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_format.h"
#include "text.h"
#include "image.h"
#include "path.h"
-#include "api.h"
#ifdef OPENVG_VERSION_1_1
#include "renderer.h"
#include "shaders_cache.h"
#include "shader.h"
-#include "asm_util.h"
#include "vg_manager.h"
#include "api.h"
#include "mask.h"
#include "cso_cache/cso_context.h"
-#include "util/u_simple_shaders.h"
#include "util/u_memory.h"
#include "util/u_blit.h"
#include "util/u_sampler.h"
#include "pipe/p_screen.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
-#include "util/u_sampler.h"
#include "util/u_box.h"
#include "util/u_surface.h"
#include "vg_api.h"
#include "vg_manager.h"
#include "vg_context.h"
-#include "image.h"
#include "api.h"
static boolean