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util: add allow_glsl_relaxed_es to drirc for Google Earth VR
author
Timothy Arceri
<tarceri@itsqueeze.com>
Thu, 14 Jun 2018 01:00:25 +0000
(11:00 +1000)
committer
Timothy Arceri
<tarceri@itsqueeze.com>
Tue, 19 Jun 2018 02:09:56 +0000
(12:09 +1000)
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/util/drirc
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diff --git
a/src/util/drirc
b/src/util/drirc
index ff706d16001f3da93eba46cbdda5c4d2089733cb..7f91035ae8b13bcf95e7978c82be5b7920d85845 100644
(file)
--- a/
src/util/drirc
+++ b/
src/util/drirc
@@
-178,6
+178,7
@@
TODO: document the other workarounds.
<application name="Google Earth VR" executable="Earth.exe">
<option name="allow_glsl_builtin_const_expression" value="true"/>
+ <option name="allow_glsl_relaxed_es" value="true"/>
</application>
<!-- The GL thread whitelist is below, workarounds are above.