*/
if (ctx->base.saved_fb_state.nr_cbufs != ~0) {
pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
- util_assign_framebuffer_state(&ctx->base.saved_fb_state, NULL);
+ util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
ctx->base.saved_fb_state.nr_cbufs = ~0;
}
#ifndef U_BLITTER_H
#define U_BLITTER_H
+#include "util/u_framebuffer.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
blitter->saved_vs = vs;
}
-/* XXX This should probably be moved elsewhere. */
-static INLINE
-void util_assign_framebuffer_state(struct pipe_framebuffer_state *dst,
- const struct pipe_framebuffer_state *src)
-{
- unsigned i;
-
- if (src) {
- /* Reference all surfaces. */
- for (i = 0; i < src->nr_cbufs; i++) {
- pipe_surface_reference(&dst->cbufs[i], src->cbufs[i]);
- }
- for (; i < dst->nr_cbufs; i++) {
- pipe_surface_reference(&dst->cbufs[i], NULL);
- }
-
- pipe_surface_reference(&dst->zsbuf, src->zsbuf);
-
- dst->nr_cbufs = src->nr_cbufs;
- dst->width = src->width;
- dst->height = src->height;
- } else {
- /* Set all surfaces to NULL. */
- for (i = 0; i < dst->nr_cbufs; i++) {
- pipe_surface_reference(&dst->cbufs[i], NULL);
- }
-
- pipe_surface_reference(&dst->zsbuf, NULL);
-
- dst->nr_cbufs = 0;
- }
-}
-
static INLINE
void util_blitter_save_framebuffer(struct blitter_context *blitter,
const struct pipe_framebuffer_state *state)
{
blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
- util_assign_framebuffer_state(&blitter->saved_fb_state, state);
+ util_copy_framebuffer_state(&blitter->saved_fb_state, state);
}
static INLINE
#include "draw/draw_context.h"
-#include "util/u_blitter.h"
+#include "util/u_framebuffer.h"
#include "util/u_math.h"
#include "util/u_mm.h"
#include "util/u_memory.h"
/* The tiling flags are dependent on the surface miplevel, unfortunately. */
r300_fb_set_tiling_flags(r300, state);
- util_assign_framebuffer_state(r300->fb_state.state, state);
+ util_copy_framebuffer_state(r300->fb_state.state, state);
r300_mark_fb_state_dirty(r300, R300_CHANGED_FB_STATE);