#include "native.h"
#include "egl_g3d.h"
+#include "egl_g3d_st.h"
#include "egl_g3d_image.h"
-#include "egl_st.h"
-
-/**
- * Validate the draw/read surfaces of the context.
- */
-static void
-egl_g3d_validate_context(_EGLDisplay *dpy, _EGLContext *ctx)
-{
- struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
- struct pipe_screen *screen = gdpy->native->screen;
- struct egl_g3d_context *gctx = egl_g3d_context(ctx);
- const uint st_att_map[NUM_NATIVE_ATTACHMENTS] = {
- ST_SURFACE_FRONT_LEFT,
- ST_SURFACE_BACK_LEFT,
- ST_SURFACE_FRONT_RIGHT,
- ST_SURFACE_BACK_RIGHT,
- };
- EGLint num_surfaces, s;
-
- /* validate draw and/or read buffers */
- num_surfaces = (gctx->base.ReadSurface == gctx->base.DrawSurface) ? 1 : 2;
- for (s = 0; s < num_surfaces; s++) {
- struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS];
- struct egl_g3d_surface *gsurf;
- struct egl_g3d_buffer *gbuf;
- EGLint att;
-
- if (s == 0) {
- gsurf = egl_g3d_surface(gctx->base.DrawSurface);
- gbuf = &gctx->draw;
- }
- else {
- gsurf = egl_g3d_surface(gctx->base.ReadSurface);
- gbuf = &gctx->read;
- }
-
- if (!gctx->force_validate) {
- unsigned int seq_num;
-
- gsurf->native->validate(gsurf->native, gbuf->attachment_mask,
- &seq_num, NULL, NULL, NULL);
- /* skip validation */
- if (gsurf->sequence_number == seq_num)
- continue;
- }
-
- pipe_surface_reference(&gsurf->render_surface, NULL);
- memset(textures, 0, sizeof(textures));
-
- gsurf->native->validate(gsurf->native, gbuf->attachment_mask,
- &gsurf->sequence_number, textures,
- &gsurf->base.Width, &gsurf->base.Height);
- for (att = 0; att < NUM_NATIVE_ATTACHMENTS; att++) {
- struct pipe_texture *pt = textures[att];
- struct pipe_surface *ps;
-
- if (native_attachment_mask_test(gbuf->attachment_mask, att) && pt) {
- ps = screen->get_tex_surface(screen, pt, 0, 0, 0,
- PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE);
- gctx->stapi->st_set_framebuffer_surface(gbuf->st_fb,
- st_att_map[att], ps);
-
- if (gsurf->render_att == att)
- pipe_surface_reference(&gsurf->render_surface, ps);
-
- pipe_surface_reference(&ps, NULL);
- pipe_texture_reference(&pt, NULL);
- }
- }
-
- gctx->stapi->st_resize_framebuffer(gbuf->st_fb,
- gsurf->base.Width, gsurf->base.Height);
- }
-
- gctx->force_validate = EGL_FALSE;
-
-}
-
-/**
- * Create a st_framebuffer.
- */
-static struct st_framebuffer *
-create_framebuffer(_EGLContext *ctx, _EGLSurface *surf)
-{
- struct egl_g3d_context *gctx = egl_g3d_context(ctx);
- struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
- struct egl_g3d_config *gconf = egl_g3d_config(gsurf->base.Config);
-
- return gctx->stapi->st_create_framebuffer(&gconf->native->mode,
- gconf->native->color_format, gconf->native->depth_format,
- gconf->native->stencil_format,
- gsurf->base.Width, gsurf->base.Height, &gsurf->base);
-}
-
-/**
- * Update the attachments of draw/read surfaces.
- */
-static void
-egl_g3d_route_context(_EGLDisplay *dpy, _EGLContext *ctx)
-{
- struct egl_g3d_context *gctx = egl_g3d_context(ctx);
- EGLint s;
-
- /* route draw and read buffers' attachments */
- for (s = 0; s < 2; s++) {
- struct egl_g3d_surface *gsurf;
- struct egl_g3d_buffer *gbuf;
-
- if (s == 0) {
- gsurf = egl_g3d_surface(gctx->base.DrawSurface);
- gbuf = &gctx->draw;
- }
- else {
- gsurf = egl_g3d_surface(gctx->base.ReadSurface);
- gbuf = &gctx->read;
- }
-
- gbuf->attachment_mask = (1 << gsurf->render_att);
-
- /* FIXME OpenGL defaults to draw the front or back buffer when the
- * context is single-buffered or double-buffered respectively. In EGL,
- * however, the buffer to be drawn is determined by the surface, instead
- * of the context. As a result, rendering to a pixmap surface with a
- * double-buffered context does not work as expected.
- *
- * gctx->stapi->st_draw_front_buffer(gctx->st_ctx, natt ==
- * NATIVE_ATTACHMENT_FRONT_LEFT);
- */
-
- /*
- * FIXME If the back buffer is asked for here, and the front buffer is
- * later needed by the client API (e.g. glDrawBuffer is called to draw
- * the front buffer), it will create a new pipe texture and draw there.
- * One fix is to ask for both buffers here, but it would be a waste if
- * the front buffer is never used. A better fix is to add a callback to
- * the pipe screen with context private (just like flush_frontbuffer).
- */
- }
-}
-
-/**
- * Reallocate the context's framebuffers after draw/read surfaces change.
- */
-static EGLBoolean
-egl_g3d_realloc_context(_EGLDisplay *dpy, _EGLContext *ctx)
-{
- struct egl_g3d_context *gctx = egl_g3d_context(ctx);
- struct egl_g3d_surface *gdraw = egl_g3d_surface(gctx->base.DrawSurface);
- struct egl_g3d_surface *gread = egl_g3d_surface(gctx->base.ReadSurface);
-
- /* unreference the old framebuffers */
- if (gctx->draw.st_fb) {
- EGLBoolean is_equal = (gctx->draw.st_fb == gctx->read.st_fb);
- void *priv;
-
- priv = gctx->stapi->st_framebuffer_private(gctx->draw.st_fb);
- if (!gdraw || priv != (void *) &gdraw->base) {
- gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
- gctx->draw.st_fb = NULL;
- gctx->draw.attachment_mask = 0x0;
- }
-
- if (is_equal) {
- gctx->read.st_fb = NULL;
- gctx->draw.attachment_mask = 0x0;
- }
- else {
- priv = gctx->stapi->st_framebuffer_private(gctx->read.st_fb);
- if (!gread || priv != (void *) &gread->base) {
- gctx->stapi->st_unreference_framebuffer(gctx->read.st_fb);
- gctx->read.st_fb = NULL;
- gctx->draw.attachment_mask = 0x0;
- }
- }
- }
-
- if (!gdraw)
- return EGL_TRUE;
-
- /* create the draw fb */
- if (!gctx->draw.st_fb) {
- gctx->draw.st_fb = create_framebuffer(&gctx->base, &gdraw->base);
- if (!gctx->draw.st_fb)
- return EGL_FALSE;
- }
-
- /* create the read fb */
- if (!gctx->read.st_fb) {
- if (gread != gdraw) {
- gctx->read.st_fb = create_framebuffer(&gctx->base, &gread->base);
- if (!gctx->read.st_fb) {
- gctx->stapi->st_unreference_framebuffer(gctx->draw.st_fb);
- gctx->draw.st_fb = NULL;
- return EGL_FALSE;
- }
- }
- else {
- /* there is no st_reference_framebuffer... */
- gctx->read.st_fb = gctx->draw.st_fb;
- }
- }
-
- egl_g3d_route_context(dpy, &gctx->base);
- gctx->force_validate = EGL_TRUE;
-
- return EGL_TRUE;
-}
/**
* Return the state tracker for the given context.
*/
-static const struct egl_g3d_st *
+static struct st_api *
egl_g3d_choose_st(_EGLDriver *drv, _EGLContext *ctx)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
- const struct egl_g3d_st *stapi;
+ struct st_api *stapi;
EGLint idx = -1;
switch (ctx->ClientAPI) {
case EGL_OPENGL_ES_API:
switch (ctx->ClientVersion) {
case 1:
- idx = EGL_G3D_ST_OPENGL_ES;
+ idx = ST_API_OPENGL_ES1;
break;
case 2:
- idx = EGL_G3D_ST_OPENGL_ES2;
+ idx = ST_API_OPENGL_ES2;
break;
default:
_eglLog(_EGL_WARNING, "unknown client version %d",
}
break;
case EGL_OPENVG_API:
- idx = EGL_G3D_ST_OPENVG;
+ idx = ST_API_OPENVG;
break;
case EGL_OPENGL_API:
- idx = EGL_G3D_ST_OPENGL;
+ idx = ST_API_OPENGL;
break;
default:
_eglLog(_EGL_WARNING, "unknown client API 0x%04x", ctx->ClientAPI);
if (gdrv->api_mask)
return;
- for (i = 0; i < NUM_EGL_G3D_STS; i++) {
- gdrv->stapis[i] = egl_g3d_get_st(i);
+ for (i = 0; i < ST_API_COUNT; i++) {
+ gdrv->stapis[i] = egl_g3d_create_st_api(i);
if (gdrv->stapis[i])
- gdrv->api_mask |= gdrv->stapis[i]->api_bit;
+ gdrv->api_mask |= egl_g3d_st_api_bit(i);
}
if (gdrv->api_mask)
}
}
-/**
- * Return an API mask that consists of the state trackers that supports the
- * given mode.
- *
- * FIXME add st_is_mode_supported()?
- */
-static EGLint
-get_mode_api_mask(const __GLcontextModes *mode, EGLint api_mask)
-{
- EGLint check;
-
- /* OpenGL ES 1.x and 2.x are checked together */
- check = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT;
- if (api_mask & check) {
- /* this is required by EGL, not by OpenGL ES */
- if (mode->drawableType & GLX_WINDOW_BIT && !mode->doubleBufferMode)
- api_mask &= ~check;
- }
-
- check = EGL_OPENVG_BIT;
- if (api_mask & check) {
- /* vega st needs the depth/stencil rb */
- if (!mode->depthBits && !mode->stencilBits)
- api_mask &= ~check;
- }
-
- return api_mask;
-}
-
#ifdef EGL_MESA_screen_surface
static void
#endif /* EGL_MESA_screen_surface */
+/**
+ * Initialize an EGL config from the native config.
+ */
+static EGLBoolean
+egl_g3d_init_config(_EGLDriver *drv, _EGLDisplay *dpy,
+ _EGLConfig *conf, const struct native_config *nconf)
+{
+ struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
+ struct egl_g3d_config *gconf = egl_g3d_config(conf);
+ const __GLcontextModes *mode = &nconf->mode;
+ EGLint buffer_mask, api_mask;
+ EGLBoolean valid;
+ EGLint i;
+
+ buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
+ if (mode->doubleBufferMode)
+ buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
+ if (mode->stereoMode) {
+ buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
+ if (mode->doubleBufferMode)
+ buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
+ }
+
+ gconf->stvis.buffer_mask = buffer_mask;
+ gconf->stvis.color_format = nconf->color_format;
+ gconf->stvis.depth_stencil_format = nconf->depth_format;
+ gconf->stvis.accum_format = PIPE_FORMAT_NONE;
+ gconf->stvis.samples = 0;
+
+ gconf->stvis.render_buffer = (buffer_mask & ST_ATTACHMENT_BACK_LEFT) ?
+ ST_ATTACHMENT_BACK_LEFT : ST_ATTACHMENT_FRONT_LEFT;
+
+ api_mask = 0;
+ for (i = 0; i < ST_API_COUNT; i++) {
+ struct st_api *stapi = gdrv->stapis[i];
+ if (stapi) {
+ if (stapi->is_visual_supported(stapi, &gconf->stvis))
+ api_mask |= egl_g3d_st_api_bit(i);
+ }
+ }
+ /* this is required by EGL, not by OpenGL ES */
+ if ((mode->drawableType & GLX_WINDOW_BIT) && !mode->doubleBufferMode)
+ api_mask &= ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT);
+
+ if (!api_mask) {
+ _eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x",
+ mode->visualID);
+ }
+
+ valid = _eglConfigFromContextModesRec(&gconf->base,
+ mode, api_mask, api_mask);
+ if (valid) {
+#ifdef EGL_MESA_screen_surface
+ /* check if scanout surface bit is set */
+ if (nconf->scanout_bit) {
+ EGLint val = GET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE);
+ val |= EGL_SCREEN_BIT_MESA;
+ SET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE, val);
+ }
+#endif
+ valid = _eglValidateConfig(&gconf->base, EGL_FALSE);
+ }
+ if (!valid) {
+ _eglLog(_EGL_DEBUG, "skip invalid config 0x%x", mode->visualID);
+ return EGL_FALSE;
+ }
+
+ gconf->native = nconf;
+
+ return EGL_TRUE;
+}
+
/**
* Add configs to display and return the next config ID.
*/
static EGLint
egl_g3d_add_configs(_EGLDriver *drv, _EGLDisplay *dpy, EGLint id)
{
- struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
const struct native_config **native_configs;
int num_configs, i;
- native_configs = gdpy->native->get_configs(gdpy->native,
- &num_configs);
+ native_configs = gdpy->native->get_configs(gdpy->native, &num_configs);
if (!num_configs) {
if (native_configs)
free(native_configs);
}
for (i = 0; i < num_configs; i++) {
- EGLint api_mask;
struct egl_g3d_config *gconf;
- EGLBoolean valid;
gconf = CALLOC_STRUCT(egl_g3d_config);
- if (!gconf)
- continue;
-
- _eglInitConfig(&gconf->base, dpy, id);
-
- api_mask = get_mode_api_mask(&native_configs[i]->mode, gdrv->api_mask);
- if (!api_mask) {
- _eglLog(_EGL_DEBUG, "no state tracker supports config 0x%x",
- native_configs[i]->mode.visualID);
- }
-
- valid = _eglConfigFromContextModesRec(&gconf->base,
- &native_configs[i]->mode, api_mask, api_mask);
- if (valid) {
-#ifdef EGL_MESA_screen_surface
- /* check if scanout surface bit is set */
- if (native_configs[i]->scanout_bit) {
- EGLint val = GET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE);
- val |= EGL_SCREEN_BIT_MESA;
- SET_CONFIG_ATTRIB(&gconf->base, EGL_SURFACE_TYPE, val);
+ if (gconf) {
+ _eglInitConfig(&gconf->base, dpy, id);
+ if (!egl_g3d_init_config(drv, dpy, &gconf->base, native_configs[i])) {
+ free(gconf);
+ continue;
}
-#endif
- valid = _eglValidateConfig(&gconf->base, EGL_FALSE);
- }
- if (!valid) {
- _eglLog(_EGL_DEBUG, "skip invalid config 0x%x",
- native_configs[i]->mode.visualID);
- free(gconf);
- continue;
- }
- gconf->native = native_configs[i];
- _eglAddConfig(dpy, &gconf->base);
- id++;
+ _eglAddConfig(dpy, &gconf->base);
+ id++;
+ }
}
free(native_configs);
return id;
}
-/**
- * Re-validate the context.
- */
-static void
-egl_g3d_update_buffer(struct pipe_screen *screen, void *context_private)
-{
- struct egl_g3d_context *gctx = egl_g3d_context(context_private);
- egl_g3d_validate_context(gctx->base.Resource.Display, &gctx->base);
-}
-
static void
egl_g3d_invalid_surface(struct native_display *ndpy,
struct native_surface *nsurf,
struct egl_g3d_surface *gsurf = egl_g3d_surface(nsurf->user_data);
struct egl_g3d_context *gctx = egl_g3d_context(gsurf->base.CurrentContext);
- /* set force_validate to skip an unnecessary check */
if (gctx)
- gctx->force_validate = TRUE;
+ gctx->stctxi->notify_invalid_framebuffer(gctx->stctxi, gsurf->stfbi);
}
static struct native_event_handler egl_g3d_native_event_handler = {
free(dpy->Screens);
}
+ if (gdpy->smapi)
+ egl_g3d_destroy_st_manager(gdpy->smapi);
+
if (gdpy->native)
gdpy->native->destroy(gdpy->native);
}
gdpy->native->user_data = (void *) dpy;
- gdpy->native->screen->update_buffer = egl_g3d_update_buffer;
egl_g3d_init_st(&gdrv->base);
dpy->ClientAPIsMask = gdrv->api_mask;
+ gdpy->smapi = egl_g3d_create_st_manager(dpy);
+ if (!gdpy->smapi) {
+ _eglError(EGL_NOT_INITIALIZED,
+ "eglInitialize(failed to create st manager)");
+ goto fail;
+ }
+
#ifdef EGL_MESA_screen_surface
/* enable MESA_screen_surface before adding (and validating) configs */
if (gdpy->native->modeset) {
struct egl_g3d_context *gshare = egl_g3d_context(share);
struct egl_g3d_config *gconf = egl_g3d_config(conf);
struct egl_g3d_context *gctx;
- const __GLcontextModes *mode;
gctx = CALLOC_STRUCT(egl_g3d_context);
if (!gctx) {
return NULL;
}
- mode = &gconf->native->mode;
-
- gctx->pipe = gdpy->native->screen->context_create(
- gdpy->native->screen,
- (void *) &gctx->base);
-
- if (!gctx->pipe) {
+ gctx->stctxi = gctx->stapi->create_context(gctx->stapi, gdpy->smapi,
+ &gconf->stvis, (gshare) ? gshare->stctxi : NULL);
+ if (!gctx->stctxi) {
free(gctx);
return NULL;
}
- gctx->st_ctx = gctx->stapi->st_create_context(gctx->pipe, mode,
- (gshare) ? gshare->st_ctx : NULL);
- if (!gctx->st_ctx) {
- gctx->pipe->destroy(gctx->pipe);
- free(gctx);
- return NULL;
- }
+ gctx->stctxi->st_manager_private = (void *) &gctx->base;
return &gctx->base;
}
if (!dpy->Initialized)
_eglLog(_EGL_FATAL, "destroy a context with an unitialized display");
- egl_g3d_realloc_context(dpy, &gctx->base);
- /* it will destroy the associated pipe context */
- gctx->stapi->st_destroy_context(gctx->st_ctx);
+ gctx->stctxi->destroy(gctx->stctxi);
free(gctx);
}
return NULL;
}
+ gsurf->stvis = gconf->stvis;
+ if (gsurf->base.RenderBuffer == EGL_SINGLE_BUFFER)
+ gsurf->stvis.render_buffer = ST_ATTACHMENT_FRONT_LEFT;
+
+ gsurf->stfbi = egl_g3d_create_st_framebuffer(&gsurf->base);
+ if (!gsurf->stfbi) {
+ gsurf->native->destroy(gsurf->native);
+ free(gsurf);
+ return NULL;
+ }
+
nsurf->user_data = &gsurf->base;
gsurf->native = nsurf;
- gsurf->render_att = (gsurf->base.RenderBuffer == EGL_SINGLE_BUFFER) ?
- NATIVE_ATTACHMENT_FRONT_LEFT : NATIVE_ATTACHMENT_BACK_LEFT;
- if (!gconf->native->mode.doubleBufferMode)
- gsurf->render_att = NATIVE_ATTACHMENT_FRONT_LEFT;
-
return &gsurf->base;
}
if (!dpy->Initialized)
_eglLog(_EGL_FATAL, "destroy a surface with an unitialized display");
- pipe_surface_reference(&gsurf->render_surface, NULL);
+ pipe_texture_reference(&gsurf->render_texture, NULL);
+ egl_g3d_destroy_st_framebuffer(gsurf->stfbi);
gsurf->native->destroy(gsurf->native);
free(gsurf);
}
{
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
struct egl_g3d_surface *gdraw = egl_g3d_surface(draw);
+ struct egl_g3d_surface *gread = egl_g3d_surface(read);
struct egl_g3d_context *old_gctx;
EGLBoolean ok = EGL_TRUE;
if (old_gctx) {
/* flush old context */
- old_gctx->stapi->st_flush(old_gctx->st_ctx,
+ old_gctx->stctxi->flush(old_gctx->stctxi,
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
-
- /*
- * The old context is no longer current, and egl_g3d_realloc_context()
- * should be called to destroy the framebuffers. However, it is possible
- * that it will be made current again with the same draw/read surfaces.
- * It might be better to keep it around.
- */
}
if (gctx) {
- ok = egl_g3d_realloc_context(dpy, &gctx->base);
+ ok = gctx->stapi->make_current(gctx->stapi, gctx->stctxi,
+ (gdraw) ? gdraw->stfbi : NULL, (gread) ? gread->stfbi : NULL);
if (ok) {
- /* XXX: need to pass the winsys argument for
- * flush_frontbuffer in the fourth parameter here:
- */
- ok = gctx->stapi->st_make_current(gctx->st_ctx,
- gctx->draw.st_fb,
- gctx->read.st_fb,
- NULL);
- if (ok) {
- egl_g3d_validate_context(dpy, &gctx->base);
- if (gdraw->base.Type == EGL_WINDOW_BIT) {
- gctx->base.WindowRenderBuffer =
- (gdraw->render_att == NATIVE_ATTACHMENT_FRONT_LEFT) ?
- EGL_SINGLE_BUFFER : EGL_BACK_BUFFER;
- }
+ gctx->stctxi->notify_invalid_framebuffer(gctx->stctxi, gdraw->stfbi);
+ if (gread != gdraw) {
+ gctx->stctxi->notify_invalid_framebuffer(gctx->stctxi,
+ gread->stfbi);
+ }
+
+ if (gdraw->base.Type == EGL_WINDOW_BIT) {
+ gctx->base.WindowRenderBuffer =
+ (gdraw->stvis.render_buffer == ST_ATTACHMENT_FRONT_LEFT) ?
+ EGL_SINGLE_BUFFER : EGL_BACK_BUFFER;
}
}
}
else if (old_gctx) {
- ok = old_gctx->stapi->st_make_current(NULL, NULL, NULL, NULL);
+ ok = old_gctx->stapi->make_current(old_gctx->stapi, NULL, NULL, NULL);
old_gctx->base.WindowRenderBuffer = EGL_NONE;
}
return EGL_TRUE;
/* or when the surface is single-buffered */
- if (gsurf->render_att == NATIVE_ATTACHMENT_FRONT_LEFT)
+ if (gsurf->stvis.render_buffer == ST_ATTACHMENT_FRONT_LEFT)
return EGL_TRUE;
if (ctx && ctx->DrawSurface == surf)
gctx = egl_g3d_context(ctx);
/* flush if the surface is current */
- if (gctx)
- gctx->stapi->st_notify_swapbuffers(gctx->draw.st_fb);
+ if (gctx) {
+ gctx->stctxi->flush(gctx->stctxi,
+ PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
+ }
return gsurf->native->swap_buffers(gsurf->native);
}
struct pipe_screen *screen = gdpy->native->screen;
struct pipe_surface *psurf;
- if (!gsurf->render_surface)
+ if (!gsurf->render_texture)
return EGL_TRUE;
gconf = egl_g3d_config(egl_g3d_find_pixmap_config(dpy, target));
/* flush if the surface is current */
if (ctx && ctx->DrawSurface == &gsurf->base) {
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
- gctx->stapi->st_flush(gctx->st_ctx,
+ gctx->stctxi->flush(gctx->stctxi,
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
}
psurf = get_pipe_surface(gdpy->native, nsurf, NATIVE_ATTACHMENT_FRONT_LEFT);
if (psurf) {
struct pipe_context pipe;
+ struct pipe_surface *psrc;
/**
- * XXX This is hacky. If we might allow the EGLDisplay to create a pipe
- * context of its own and use the blitter context for this.
+ * XXX This is hacky. We should probably create a pipe context for
+ * EGLDisplay and use a blitter context for this.
*/
memset(&pipe, 0, sizeof(pipe));
pipe.screen = screen;
- util_surface_copy(&pipe, FALSE, psurf, 0, 0,
- gsurf->render_surface, 0, 0, psurf->width, psurf->height);
+ psrc = screen->get_tex_surface(screen, gsurf->render_texture,
+ 0, 0, 0, PIPE_BUFFER_USAGE_CPU_READ);
+ if (psrc) {
+ util_surface_copy(&pipe, FALSE, psurf, 0, 0,
+ psrc, 0, 0, psurf->width, psurf->height);
+ pipe_surface_reference(&psrc, NULL);
+
+ nsurf->flush_frontbuffer(nsurf);
+ }
pipe_surface_reference(&psurf, NULL);
- nsurf->flush_frontbuffer(nsurf);
}
nsurf->destroy(nsurf);
static EGLBoolean
egl_g3d_wait_client(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx)
{
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
- gctx->stapi->st_finish(gctx->st_ctx);
+ struct pipe_screen *screen = gdpy->native->screen;
+ struct pipe_fence_handle *fence = NULL;
+
+ gctx->stctxi->flush(gctx->stctxi,
+ PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
+ screen->fence_finish(screen, fence, 0);
+ screen->fence_reference(screen, &fence, NULL);
+
return EGL_TRUE;
}
/* in case this is called before a display is initialized */
egl_g3d_init_st(&gdrv->base);
- for (i = 0; i < NUM_EGL_G3D_STS; i++) {
- const struct egl_g3d_st *stapi = gdrv->stapis[i];
+ for (i = 0; i < ST_API_COUNT; i++) {
+ struct st_api *stapi = gdrv->stapis[i];
if (stapi) {
- proc = (_EGLProc) stapi->st_get_proc_address(procname);
+ proc = (_EGLProc) stapi->get_proc_address(stapi, procname);
if (proc)
return proc;
}
struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
_EGLContext *es1 = _eglGetAPIContext(EGL_OPENGL_ES_API);
struct egl_g3d_context *gctx;
- enum pipe_format target_format;
- int target;
+ enum pipe_format internal_format;
+ enum st_texture_type target;
if (!gsurf || gsurf->base.Type != EGL_PBUFFER_BIT)
return _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
switch (gsurf->base.TextureFormat) {
case EGL_TEXTURE_RGB:
- target_format = PIPE_FORMAT_R8G8B8_UNORM;
+ internal_format = PIPE_FORMAT_R8G8B8_UNORM;
break;
case EGL_TEXTURE_RGBA:
- target_format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ internal_format = PIPE_FORMAT_B8G8R8A8_UNORM;
break;
default:
return _eglError(EGL_BAD_MATCH, "eglBindTexImage");
if (!es1)
return EGL_TRUE;
- if (!gsurf->render_surface)
+ if (!gsurf->render_texture)
return EGL_FALSE;
/* flush properly if the surface is bound */
if (gsurf->base.CurrentContext) {
gctx = egl_g3d_context(gsurf->base.CurrentContext);
- gctx->stapi->st_flush(gctx->st_ctx,
+ gctx->stctxi->flush(gctx->stctxi,
PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, NULL);
}
gctx = egl_g3d_context(es1);
- gctx->stapi->st_bind_texture_surface(gsurf->render_surface,
- target, gsurf->base.MipmapLevel, target_format);
-
- gsurf->base.BoundToTexture = EGL_TRUE;
+ if (gctx->stctxi->teximage) {
+ if (!gctx->stctxi->teximage(gctx->stctxi, target,
+ gsurf->base.MipmapLevel, internal_format,
+ gsurf->render_texture, gsurf->base.MipmapTexture))
+ return EGL_FALSE;
+ gsurf->base.BoundToTexture = EGL_TRUE;
+ }
return EGL_TRUE;
}
if (buffer != EGL_BACK_BUFFER)
return _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
- if (gsurf->render_surface) {
+ if (gsurf->render_texture) {
_EGLContext *ctx = _eglGetAPIContext(EGL_OPENGL_ES_API);
struct egl_g3d_context *gctx = egl_g3d_context(ctx);
/* what if the context the surface binds to is no longer current? */
- if (gctx)
- gctx->stapi->st_unbind_texture_surface(gsurf->render_surface,
- ST_TEXTURE_2D, gsurf->base.MipmapLevel);
+ if (gctx) {
+ gctx->stctxi->teximage(gctx->stctxi, ST_TEXTURE_2D,
+ gsurf->base.MipmapLevel, PIPE_FORMAT_NONE, NULL, FALSE);
+ }
}
gsurf->base.BoundToTexture = EGL_FALSE;
egl_g3d_unload(_EGLDriver *drv)
{
struct egl_g3d_driver *gdrv = egl_g3d_driver(drv);
+ EGLint i;
+
+ for (i = 0; i < ST_API_COUNT; i++) {
+ if (gdrv->stapis[i])
+ gdrv->stapis[i]->destroy(gdrv->stapis[i]);
+ }
egl_g3d_destroy_probe(drv, NULL);
free(gdrv);
--- /dev/null
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.9
+ *
+ * Copyright (C) 2010 LunarG Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Chia-I Wu <olv@lunarg.com>
+ */
+
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "util/u_dl.h"
+#include "eglimage.h"
+#include "eglmutex.h"
+
+#include "egl_g3d.h"
+#include "egl_g3d_st.h"
+
+struct egl_g3d_st_manager {
+ struct st_manager base;
+ _EGLDisplay *display;
+};
+
+static INLINE struct egl_g3d_st_manager *
+egl_g3d_st_manager(struct st_manager *smapi)
+{
+ return (struct egl_g3d_st_manager *) smapi;
+}
+
+struct st_api *
+egl_g3d_create_st_api(enum st_api_type api)
+{
+ const char *stmod_name;
+ struct util_dl_library *lib;
+ const struct st_module *mod;
+
+ switch (api) {
+ case ST_API_OPENGL:
+ stmod_name = ST_MODULE_OPENGL_SYMBOL;
+ break;
+ case ST_API_OPENGL_ES1:
+ stmod_name = ST_MODULE_OPENGL_ES1_SYMBOL;
+ break;
+ case ST_API_OPENGL_ES2:
+ stmod_name = ST_MODULE_OPENGL_ES2_SYMBOL;
+ break;
+ case ST_API_OPENVG:
+ stmod_name = ST_MODULE_OPENVG_SYMBOL;
+ break;
+ default:
+ stmod_name = NULL;
+ break;
+ }
+ if (!stmod_name)
+ return NULL;
+
+ mod = NULL;
+ lib = util_dl_open(NULL);
+ if (lib) {
+ mod = (const struct st_module *)
+ util_dl_get_proc_address(lib, stmod_name);
+ util_dl_close(lib);
+ }
+ if (!mod || mod->api != api)
+ return NULL;
+
+ return mod->create_api();
+}
+
+struct st_manager *
+egl_g3d_create_st_manager(_EGLDisplay *dpy)
+{
+ struct egl_g3d_display *gdpy = egl_g3d_display(dpy);
+ struct egl_g3d_st_manager *gsmapi;
+
+ gsmapi = CALLOC_STRUCT(egl_g3d_st_manager);
+ if (gsmapi) {
+ gsmapi->display = dpy;
+
+ gsmapi->base.screen = gdpy->native->screen;
+ }
+
+ return &gsmapi->base;;
+}
+
+void
+egl_g3d_destroy_st_manager(struct st_manager *smapi)
+{
+ struct egl_g3d_st_manager *gsmapi = egl_g3d_st_manager(smapi);
+ free(gsmapi);
+}
+
+static boolean
+egl_g3d_st_framebuffer_flush_front(struct st_framebuffer_iface *stfbi,
+ enum st_attachment_type statt)
+{
+ _EGLSurface *surf = (_EGLSurface *) stfbi->st_manager_private;
+ struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
+
+ return gsurf->native->flush_frontbuffer(gsurf->native);
+}
+
+static boolean
+egl_g3d_st_framebuffer_validate(struct st_framebuffer_iface *stfbi,
+ const enum st_attachment_type *statts,
+ unsigned count,
+ struct pipe_texture **out)
+{
+ _EGLSurface *surf = (_EGLSurface *) stfbi->st_manager_private;
+ struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
+ struct pipe_texture *textures[NUM_NATIVE_ATTACHMENTS];
+ uint attachment_mask = 0;
+ unsigned i;
+
+ for (i = 0; i < count; i++) {
+ int natt;
+
+ switch (statts[i]) {
+ case ST_ATTACHMENT_FRONT_LEFT:
+ natt = NATIVE_ATTACHMENT_FRONT_LEFT;
+ break;
+ case ST_ATTACHMENT_BACK_LEFT:
+ natt = NATIVE_ATTACHMENT_BACK_LEFT;
+ break;
+ case ST_ATTACHMENT_FRONT_RIGHT:
+ natt = NATIVE_ATTACHMENT_FRONT_RIGHT;
+ break;
+ case ST_ATTACHMENT_BACK_RIGHT:
+ natt = NATIVE_ATTACHMENT_BACK_RIGHT;
+ default:
+ natt = -1;
+ break;
+ }
+
+ if (natt >= 0)
+ attachment_mask |= 1 << natt;
+ }
+
+ if (!gsurf->native->validate(gsurf->native, attachment_mask,
+ &gsurf->sequence_number, textures, &gsurf->base.Width,
+ &gsurf->base.Height))
+ return FALSE;
+
+ for (i = 0; i < count; i++) {
+ struct pipe_texture *tex;
+ int natt;
+
+ switch (statts[i]) {
+ case ST_ATTACHMENT_FRONT_LEFT:
+ natt = NATIVE_ATTACHMENT_FRONT_LEFT;
+ break;
+ case ST_ATTACHMENT_BACK_LEFT:
+ natt = NATIVE_ATTACHMENT_BACK_LEFT;
+ break;
+ case ST_ATTACHMENT_FRONT_RIGHT:
+ natt = NATIVE_ATTACHMENT_FRONT_RIGHT;
+ break;
+ case ST_ATTACHMENT_BACK_RIGHT:
+ natt = NATIVE_ATTACHMENT_BACK_RIGHT;
+ break;
+ default:
+ natt = -1;
+ break;
+ }
+
+ if (natt >= 0) {
+ tex = textures[natt];
+
+ if (statts[i] == stfbi->visual->render_buffer)
+ pipe_texture_reference(&gsurf->render_texture, tex);
+
+ if (attachment_mask & (1 << natt)) {
+ /* transfer the ownership to the caller */
+ out[i] = tex;
+ attachment_mask &= ~(1 << natt);
+ }
+ else {
+ /* the attachment is listed more than once */
+ pipe_texture_reference(&out[i], tex);
+ }
+ }
+ }
+
+ return TRUE;
+}
+
+struct st_framebuffer_iface *
+egl_g3d_create_st_framebuffer(_EGLSurface *surf)
+{
+ struct egl_g3d_surface *gsurf = egl_g3d_surface(surf);
+ struct st_framebuffer_iface *stfbi;
+
+ stfbi = CALLOC_STRUCT(st_framebuffer_iface);
+ if (!stfbi)
+ return NULL;
+
+ stfbi->visual = &gsurf->stvis;
+ stfbi->flush_front = egl_g3d_st_framebuffer_flush_front;
+ stfbi->validate = egl_g3d_st_framebuffer_validate;
+ stfbi->st_manager_private = (void *) &gsurf->base;
+
+ return stfbi;
+}
+
+void
+egl_g3d_destroy_st_framebuffer(struct st_framebuffer_iface *stfbi)
+{
+ free(stfbi);
+}