glsl: convervative_depth is not allowed in the vertex shader
authorMarek Olšák <maraeo@gmail.com>
Sat, 19 Nov 2011 15:45:46 +0000 (16:45 +0100)
committerMarek Olšák <maraeo@gmail.com>
Tue, 22 Nov 2011 19:56:50 +0000 (20:56 +0100)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/glsl/glsl_parser_extras.cpp

index 53ce88110a8bc8e85d7c1d5ae35c90c21e079587..0b4ccac531d668694a27d36335cba7e468658b69 100644 (file)
@@ -256,7 +256,7 @@ struct _mesa_glsl_extension {
 static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    /*                                  target availability  API availability */
    /* name                             VS     GS     FS     GL     ES         supported flag */
-   EXT(ARB_conservative_depth,         true,  false, true,  true,  false,     ARB_conservative_depth),
+   EXT(ARB_conservative_depth,         false, false, true,  true,  false,     ARB_conservative_depth),
    EXT(ARB_draw_buffers,               false, false, true,  true,  false,     dummy_true),
    EXT(ARB_draw_instanced,             true,  false, false, true,  false,     ARB_draw_instanced),
    EXT(ARB_explicit_attrib_location,   true,  false, true,  true,  false,     ARB_explicit_attrib_location),
@@ -265,7 +265,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT(EXT_texture_array,              true,  false, true,  true,  false,     EXT_texture_array),
    EXT(ARB_shader_texture_lod,         true,  false, true,  true,  false,     ARB_shader_texture_lod),
    EXT(ARB_shader_stencil_export,      false, false, true,  true,  false,     ARB_shader_stencil_export),
-   EXT(AMD_conservative_depth,         true,  false, true,  true,  false,     ARB_conservative_depth),
+   EXT(AMD_conservative_depth,         false, false, true,  true,  false,     ARB_conservative_depth),
    EXT(AMD_shader_stencil_export,      false, false, true,  true,  false,     ARB_shader_stencil_export),
    EXT(OES_texture_3D,                 true,  false, true,  false, true,      EXT_texture3D),
    EXT(OES_EGL_image_external,         true,  false, true,  false, true,      OES_EGL_image_external),