some days it just doesn't pay to get out of bed.
Signed-off-by: Dave Airlie <airlied@redhat.com>
{
int idx = variable->data.location + variable->data.index;
unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
- unsigned mask_attribs;
+ uint64_t mask_attribs;
variable->data.driver_location = idx * 4;
mask_attribs = ((1ull << attrib_count) - 1) << idx;
attrib_count = 2;
else
attrib_count = 1;
- mask_attribs = 1 << idx;
+ mask_attribs = 1ull << idx;
}
}