glsl/builtin_variables: Populate MaxCombinedShaderStorageBlocks on GLSL 4.40
authorEduardo Lima Mitev <elima@igalia.com>
Fri, 10 Jun 2016 17:15:33 +0000 (19:15 +0200)
committerEduardo Lima Mitev <elima@igalia.com>
Tue, 14 Jun 2016 08:21:26 +0000 (10:21 +0200)
Built-in variable "MaxCombinedShaderStorageBlocks" was added to GLSL 4.40
revision 9.

Section "1.2.1 Changes since revision 8 of GLSL version 4.40",
page 3 of the PDF states:

    "Bug 11734: Add gl_MaxCombinedShaderOutputResources and mark
    gl_MaxCombinedImageUnitsAndFragmentOutputs  as deprecated."

Fixes: GL44-CTS.shader_image_load_store.basic-glsl-const
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/builtin_variables.cpp

index 05b3b0b8a3a3abb8f32290139ffefa9f975542b2..e5e738021262f3f93d72f6f3c5cb006cbaae7e04 100644 (file)
@@ -864,7 +864,7 @@ builtin_variable_generator::generate_constants()
       }
    }
 
-   if (state->is_version(450, 310) ||
+   if (state->is_version(440, 310) ||
        state->ARB_ES3_1_compatibility_enable) {
       add_const("gl_MaxCombinedShaderOutputResources",
                 state->Const.MaxCombinedShaderOutputResources);