if env['crosscompile'] and env['platform'] != 'embedded':
Import('builtin_glsl_function')
else:
+ # Copy these files to avoid generation object files into src/mesa/program
+ env.Prepend(CPPPATH = ['#src/mesa/program'])
+ env.Command('hash_table.c', '#src/mesa/program/hash_table.c', Copy('$TARGET', '$SOURCE'))
+ env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
+
main_obj = env.StaticObject('main.cpp')
mesa_objs = env.StaticObject([
- '#src/mesa/program/hash_table.c',
- '#src/mesa/program/symbol_table.c',
+ 'hash_table.c',
+ 'symbol_table.c',
])
builtin_compiler = env.Program(