<type name="charARB" size="1"/>
<type name="handleARB" size="4"/>
- <function name="DeleteObjectARB" offset="?">
+ <function name="DeleteObjectARB" offset="710">
<param name="obj" type="GLhandleARB"/>
</function>
- <function name="GetHandleARB" offset="?">
+ <function name="GetHandleARB" offset="711">
<param name="pname" type="GLenum"/>
<return type="GLhandleARB"/>
</function>
- <function name="DetachObjectARB" offset="?">
+ <function name="DetachObjectARB" offset="712">
<param name="containerObj" type="GLhandleARB"/>
<param name="attachedObj" type="GLhandleARB"/>
</function>
- <function name="CreateShaderObjectARB" offset="?">
+ <function name="CreateShaderObjectARB" offset="713">
<param name="shaderType" type="GLenum"/>
<return type="GLhandleARB"/>
</function>
- <function name="ShaderSourceARB" offset="?">
+ <function name="ShaderSourceARB" offset="714">
<param name="shaderObj" type="GLhandleARB"/>
<param name="count" type="GLsizei"/>
<param name="string" type="const GLcharARB **"/>
<param name="length" type="const GLint *"/>
</function>
- <function name="CompileShaderARB" offset="?">
+ <function name="CompileShaderARB" offset="715">
<param name="shaderObj" type="GLhandleARB"/>
</function>
- <function name="CreateProgramObjectARB" offset="?">
+ <function name="CreateProgramObjectARB" offset="716">
<return type="GLhandleARB"/>
</function>
- <function name="AttachObjectARB" offset="?">
+ <function name="AttachObjectARB" offset="717">
<param name="containerObj" type="GLhandleARB"/>
<param name="obj" type="GLhandleARB"/>
</function>
- <function name="LinkProgramARB" offset="?">
+ <function name="LinkProgramARB" offset="718">
<param name="programObj" type="GLhandleARB"/>
</function>
- <function name="UseProgramObjectARB" offset="?">
+ <function name="UseProgramObjectARB" offset="719">
<param name="programObj" type="GLhandleARB"/>
</function>
- <function name="ValidateProgramARB" offset="?">
+ <function name="ValidateProgramARB" offset="720">
<param name="programObj" type="GLhandleARB"/>
</function>
- <function name="Uniform1fARB" offset="?">
+ <function name="Uniform1fARB" offset="721">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
</function>
- <function name="Uniform2fARB" offset="?">
+ <function name="Uniform2fARB" offset="722">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
</function>
- <function name="Uniform3fARB" offset="?">
+ <function name="Uniform3fARB" offset="723">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v2" type="GLfloat"/>
</function>
- <function name="Uniform4fARB" offset="?">
+ <function name="Uniform4fARB" offset="724">
<param name="location" type="GLint"/>
<param name="v0" type="GLfloat"/>
<param name="v1" type="GLfloat"/>
<param name="v3" type="GLfloat"/>
</function>
- <function name="Uniform1iARB" offset="?">
+ <function name="Uniform1iARB" offset="725">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
</function>
- <function name="Uniform2iARB" offset="?">
+ <function name="Uniform2iARB" offset="726">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
</function>
- <function name="Uniform3iARB" offset="?">
+ <function name="Uniform3iARB" offset="727">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v2" type="GLint"/>
</function>
- <function name="Uniform4iARB" offset="?">
+ <function name="Uniform4iARB" offset="728">
<param name="location" type="GLint"/>
<param name="v0" type="GLint"/>
<param name="v1" type="GLint"/>
<param name="v3" type="GLint"/>
</function>
- <function name="Uniform1fvARB" offset="?">
+ <function name="Uniform1fvARB" offset="729">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
</function>
- <function name="Uniform2fvARB" offset="?">
+ <function name="Uniform2fvARB" offset="730">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
</function>
- <function name="Uniform3fvARB" offset="?">
+ <function name="Uniform3fvARB" offset="731">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
</function>
- <function name="Uniform4fvARB" offset="?">
+ <function name="Uniform4fvARB" offset="732">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLfloat *"/>
</function>
- <function name="Uniform1ivARB" offset="?">
+ <function name="Uniform1ivARB" offset="733">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
</function>
- <function name="Uniform2ivARB" offset="?">
+ <function name="Uniform2ivARB" offset="734">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
</function>
- <function name="Uniform3ivARB" offset="?">
+ <function name="Uniform3ivARB" offset="735">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
</function>
- <function name="Uniform4ivARB" offset="?">
+ <function name="Uniform4ivARB" offset="736">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLint *"/>
</function>
- <function name="UniformMatrix2fvARB" offset="?">
+ <function name="UniformMatrix2fvARB" offset="737">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
</function>
- <function name="UniformMatrix3fvARB" offset="?">
+ <function name="UniformMatrix3fvARB" offset="738">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
</function>
- <function name="UniformMatrix4fvARB" offset="?">
+ <function name="UniformMatrix4fvARB" offset="739">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
<param name="value" type="const GLfloat *"/>
</function>
- <function name="GetObjectParameterfvARB" offset="?">
+ <function name="GetObjectParameterfvARB" offset="740">
<param name="obj" type="GLhandleARB"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLfloat *"/>
</function>
- <function name="GetObjectParameterivARB" offset="?">
+ <function name="GetObjectParameterivARB" offset="741">
<param name="obj" type="GLhandleARB"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetInfoLogARB" offset="?">
+ <function name="GetInfoLogARB" offset="742">
<param name="obj" type="GLhandleARB"/>
<param name="" type="GLsizei"/>
<param name="" type="GLsizei *"/>
<param name="" type="GLcharARB *"/>
</function>
- <function name="GetAttachedObjectsARB" offset="?">
+ <function name="GetAttachedObjectsARB" offset="743">
<param name="containerObj" type="GLhandleARB"/>
<param name="maxLength" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<param name="infoLog" type="GLhandleARB *"/>
</function>
- <function name="GetUniformLocationARB" offset="?">
+ <function name="GetUniformLocationARB" offset="744">
<param name="programObj" type="GLhandleARB"/>
<param name="name" type="const GLcharARB *"/>
<return type="GLint"/>
</function>
- <function name="GetActiveUniformARB" offset="?">
+ <function name="GetActiveUniformARB" offset="745">
<param name="programObj" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
<param name="maxLength" type="GLsizei"/>
<param name="name" type="GLcharARB *"/>
</function>
- <function name="GetUniformfvARB" offset="?">
+ <function name="GetUniformfvARB" offset="746">
<param name="programObj" type="GLhandleARB"/>
<param name="location" type="GLint"/>
<param name="params" type="GLfloat *"/>
</function>
- <function name="GetUniformivARB" offset="?">
+ <function name="GetUniformivARB" offset="747">
<param name="programObj" type="GLhandleARB"/>
<param name="location" type="GLint"/>
<param name="params" type="GLint *"/>
</function>
- <function name="GetShaderSourceARB" offset="?">
+ <function name="GetShaderSourceARB" offset="748">
<param name="obj" type="GLhandleARB"/>
<param name="maxLength" type="GLsizei"/>
<param name="length" type="GLsizei *"/>
<enum name="OBJECT_ACTIVE_ATTRIBUTES_ARB" value="0x8B89"/>
<enum name="OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" value="0x8B8A"/>
- <function name="BindAttribLocationARB" offset="?">
+ <function name="BindAttribLocationARB" offset="749">
<param name="programObj" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
<param name="name" type="const GLcharARB *"/>
</function>
- <function name="GetActiveAttribARB" offset="?">
+ <function name="GetActiveAttribARB" offset="750">
<param name="programObj" type="GLhandleARB"/>
<param name="index" type="GLuint"/>
<param name="maxLength" type="GLsizei"/>
<param name="name" type="const GLcharARB *"/>
</function>
- <function name="GetAttribLocationARB" offset="?">
+ <function name="GetAttribLocationARB" offset="751">
<param name="programObj" type="GLhandleARB"/>
<param name="name" type="const GLcharARB *"/>
<return type="GLint"/>
</category>
<category name="GL_EXT_blend_equation_separate" number="299">
- <function name="BlendEquationSeparateEXT" offset="710">
+ <function name="BlendEquationSeparateEXT" offset="752">
<param name="modeRGB" type="GLenum"/>
<param name="modeA" type="GLenum"/>
<glx rop="4228"/>