if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
printed to stderr.<br>
- If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
- generate exceptions.
+
+ For release builds, MESA_DEBUG defaults to off (no debug output).
+
+ MESA_DEBUG accepts the following comma-separated list of named
+ flags, which adds extra behaviour to just set MESA_DEBUG=1:
+ <ul>
+ <li>silent - turn off debug messages. Only useful for debug builds.</li>
+ <li>flush - flush after each drawing command</li>
+ <li>incomplete_tex - extra debug messages when a texture is incomplete</li>
+ <li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
+ </ul>
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
etc., rather than stderr
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with