radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
authorDave Airlie <airlied@redhat.com>
Tue, 19 Dec 2017 03:55:18 +0000 (13:55 +1000)
committerDave Airlie <airlied@redhat.com>
Fri, 22 Dec 2017 04:08:48 +0000 (14:08 +1000)
On GFX9 we must access 3D textures with 3D samplers AFAICS.

This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer

on GFX9 for me.

v1.1: fix tex->sampler_dim to dim
v2: send layer in from outside
v3: don't regress on pre-gfx9

Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_meta_bufimage.c
src/amd/vulkan/radv_private.h

index dfd99aa75ff80f411d672e9b65e12e7f2204e88e..a1e67b68402c381e240a874f1b19b36e6d01980b 100644 (file)
  * Compute queue: implementation also of buffer->image, image->image, and image clear.
  */
 
+/* GFX9 needs to use a 3D sampler to access 3D resources, so the shader has the options
+ * for that.
+ */
 static nir_shader *
-build_nir_itob_compute_shader(struct radv_device *dev)
+build_nir_itob_compute_shader(struct radv_device *dev, bool is_3d)
 {
        nir_builder b;
-       const struct glsl_type *sampler_type = glsl_sampler_type(GLSL_SAMPLER_DIM_2D,
+       enum glsl_sampler_dim dim = is_3d ? GLSL_SAMPLER_DIM_3D : GLSL_SAMPLER_DIM_2D;
+       const struct glsl_type *sampler_type = glsl_sampler_type(dim,
                                                                 false,
                                                                 false,
                                                                 GLSL_TYPE_FLOAT);
@@ -42,7 +46,7 @@ build_nir_itob_compute_shader(struct radv_device *dev)
                                                             false,
                                                             GLSL_TYPE_FLOAT);
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_COMPUTE, NULL);
-       b.shader->info.name = ralloc_strdup(b.shader, "meta_itob_cs");
+       b.shader->info.name = ralloc_strdup(b.shader, is_3d ? "meta_itob_cs_3d" : "meta_itob_cs");
        b.shader->info.cs.local_size[0] = 16;
        b.shader->info.cs.local_size[1] = 16;
        b.shader->info.cs.local_size[2] = 1;
@@ -69,32 +73,31 @@ build_nir_itob_compute_shader(struct radv_device *dev)
 
        nir_intrinsic_instr *offset = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
        nir_intrinsic_set_base(offset, 0);
-       nir_intrinsic_set_range(offset, 12);
+       nir_intrinsic_set_range(offset, 16);
        offset->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
-       offset->num_components = 2;
-       nir_ssa_dest_init(&offset->instr, &offset->dest, 2, 32, "offset");
+       offset->num_components = is_3d ? 3 : 2;
+       nir_ssa_dest_init(&offset->instr, &offset->dest, is_3d ? 3 : 2, 32, "offset");
        nir_builder_instr_insert(&b, &offset->instr);
 
        nir_intrinsic_instr *stride = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
        nir_intrinsic_set_base(stride, 0);
-       nir_intrinsic_set_range(stride, 12);
-       stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 8));
+       nir_intrinsic_set_range(stride, 16);
+       stride->src[0] = nir_src_for_ssa(nir_imm_int(&b, 12));
        stride->num_components = 1;
        nir_ssa_dest_init(&stride->instr, &stride->dest, 1, 32, "stride");
        nir_builder_instr_insert(&b, &stride->instr);
 
        nir_ssa_def *img_coord = nir_iadd(&b, global_id, &offset->dest.ssa);
-
        nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2);
-       tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
+       tex->sampler_dim = dim;
        tex->op = nir_texop_txf;
        tex->src[0].src_type = nir_tex_src_coord;
-       tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, 0x3));
+       tex->src[0].src = nir_src_for_ssa(nir_channels(&b, img_coord, is_3d ? 0x7 : 0x3));
        tex->src[1].src_type = nir_tex_src_lod;
        tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0));
        tex->dest_type = nir_type_float;
        tex->is_array = false;
-       tex->coord_components = 2;
+       tex->coord_components = is_3d ? 3 : 2;
        tex->texture = nir_deref_var_create(tex, input_img);
        tex->sampler = NULL;
 
@@ -126,8 +129,11 @@ radv_device_init_meta_itob_state(struct radv_device *device)
 {
        VkResult result;
        struct radv_shader_module cs = { .nir = NULL };
+       struct radv_shader_module cs_3d = { .nir = NULL };
 
-       cs.nir = build_nir_itob_compute_shader(device);
+       cs.nir = build_nir_itob_compute_shader(device, false);
+       if (device->physical_device->rad_info.chip_class >= GFX9)
+               cs_3d.nir = build_nir_itob_compute_shader(device, true);
 
        /*
         * two descriptors one for the image being sampled
@@ -168,7 +174,7 @@ radv_device_init_meta_itob_state(struct radv_device *device)
                .setLayoutCount = 1,
                .pSetLayouts = &device->meta_state.itob.img_ds_layout,
                .pushConstantRangeCount = 1,
-               .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 12},
+               .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_COMPUTE_BIT, 0, 16},
        };
 
        result = radv_CreatePipelineLayout(radv_device_to_handle(device),
@@ -202,10 +208,36 @@ radv_device_init_meta_itob_state(struct radv_device *device)
        if (result != VK_SUCCESS)
                goto fail;
 
+       if (device->physical_device->rad_info.chip_class >= GFX9) {
+               VkPipelineShaderStageCreateInfo pipeline_shader_stage_3d = {
+                       .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+                       .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+                       .module = radv_shader_module_to_handle(&cs_3d),
+                       .pName = "main",
+                       .pSpecializationInfo = NULL,
+               };
+
+               VkComputePipelineCreateInfo vk_pipeline_info_3d = {
+                       .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+                       .stage = pipeline_shader_stage_3d,
+                       .flags = 0,
+                       .layout = device->meta_state.itob.img_p_layout,
+               };
+
+               result = radv_CreateComputePipelines(radv_device_to_handle(device),
+                                                    radv_pipeline_cache_to_handle(&device->meta_state.cache),
+                                                    1, &vk_pipeline_info_3d, NULL,
+                                                    &device->meta_state.itob.pipeline_3d);
+               if (result != VK_SUCCESS)
+                       goto fail;
+               ralloc_free(cs_3d.nir);
+       }
        ralloc_free(cs.nir);
+
        return VK_SUCCESS;
 fail:
        ralloc_free(cs.nir);
+       ralloc_free(cs_3d.nir);
        return result;
 }
 
@@ -221,6 +253,9 @@ radv_device_finish_meta_itob_state(struct radv_device *device)
                                        &state->alloc);
        radv_DestroyPipeline(radv_device_to_handle(device),
                             state->itob.pipeline, &state->alloc);
+       if (device->physical_device->rad_info.chip_class >= GFX9)
+               radv_DestroyPipeline(radv_device_to_handle(device),
+                                    state->itob.pipeline_3d, &state->alloc);
 }
 
 static nir_shader *
@@ -787,12 +822,13 @@ create_iview(struct radv_cmd_buffer *cmd_buffer,
              struct radv_meta_blit2d_surf *surf,
              struct radv_image_view *iview)
 {
-
+       VkImageViewType view_type = cmd_buffer->device->physical_device->rad_info.chip_class < GFX9 ? VK_IMAGE_VIEW_TYPE_2D :
+               radv_meta_get_view_type(surf->image);
        radv_image_view_init(iview, cmd_buffer->device,
                             &(VkImageViewCreateInfo) {
                                     .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
                                             .image = radv_image_to_handle(surf->image),
-                                            .viewType = VK_IMAGE_VIEW_TYPE_2D,
+                                            .viewType = view_type,
                                             .format = surf->format,
                                             .subresourceRange = {
                                             .aspectMask = surf->aspect_mask,
@@ -877,19 +913,23 @@ radv_meta_image_to_buffer(struct radv_cmd_buffer *cmd_buffer,
        create_bview(cmd_buffer, dst->buffer, dst->offset, dst->format, &dst_view);
        itob_bind_descriptors(cmd_buffer, &src_view, &dst_view);
 
+       if (device->physical_device->rad_info.chip_class >= GFX9 &&
+           src->image->type == VK_IMAGE_TYPE_3D)
+               pipeline = cmd_buffer->device->meta_state.itob.pipeline_3d;
 
        radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
                             VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
 
        for (unsigned r = 0; r < num_rects; ++r) {
-               unsigned push_constants[3] = {
+               unsigned push_constants[4] = {
                        rects[r].src_x,
                        rects[r].src_y,
+                       src->layer,
                        dst->pitch
                };
                radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
                                      device->meta_state.itob.img_p_layout,
-                                     VK_SHADER_STAGE_COMPUTE_BIT, 0, 12,
+                                     VK_SHADER_STAGE_COMPUTE_BIT, 0, 16,
                                      push_constants);
 
                radv_unaligned_dispatch(cmd_buffer, rects[r].width, rects[r].height, 1);
index 244ab8967b68d0e54e3a71c6daf70249423da71d..9b626379ee01a8b782c453c52a326329079b641c 100644 (file)
@@ -416,6 +416,7 @@ struct radv_meta_state {
                VkPipelineLayout                          img_p_layout;
                VkDescriptorSetLayout                     img_ds_layout;
                VkPipeline pipeline;
+               VkPipeline pipeline_3d;
        } itob;
        struct {
                VkPipelineLayout                          img_p_layout;