void _tnl_flush_vtx( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
+ GLuint vertex_count = tnl->vtx.initial_counter - tnl->vtx.counter;
if (0)
_tnl_print_vtx( ctx );
- if (tnl->vtx.prim_count &&
- tnl->vtx.counter != tnl->vtx.initial_counter) {
+ if (tnl->vtx.prim_count && vertex_count) {
tnl->vtx.copied.nr = _tnl_copy_vertices( ctx );
- if (ctx->NewState)
- _mesa_update_state( ctx );
+ if (tnl->vtx.copied.nr != vertex_count) {
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
- if (tnl->pipeline.build_state_changes)
- _tnl_validate_pipeline( ctx );
+ if (tnl->pipeline.build_state_changes)
+ _tnl_validate_pipeline( ctx );
- _tnl_vb_bind_vtx( ctx );
+ _tnl_vb_bind_vtx( ctx );
- /* Invalidate all stored data before and after run:
- */
- tnl->pipeline.run_input_changes |= tnl->pipeline.inputs;
- tnl->Driver.RunPipeline( ctx );
- tnl->pipeline.run_input_changes |= tnl->pipeline.inputs;
+ /* Invalidate all stored data before and after run:
+ */
+ tnl->pipeline.run_input_changes |= tnl->pipeline.inputs;
+ tnl->Driver.RunPipeline( ctx );
+ tnl->pipeline.run_input_changes |= tnl->pipeline.inputs;
+ }
}
tnl->vtx.prim_count = 0;