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texenv: Use VP->Current, since _Current isn't updated at this point.
author
Eric Anholt
<eric@anholt.net>
Mon, 3 Aug 2009 19:38:56 +0000
(12:38 -0700)
committer
Eric Anholt
<eric@anholt.net>
Mon, 3 Aug 2009 19:54:41 +0000
(12:54 -0700)
src/mesa/main/texenvprogram.c
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diff --git
a/src/mesa/main/texenvprogram.c
b/src/mesa/main/texenvprogram.c
index 2eefae82558ae3267bbe30286fd4e9b81df4ef95..1ee78ffa16e2e378eeab3bd3212d12f9795a9f0d 100644
(file)
--- a/
src/mesa/main/texenvprogram.c
+++ b/
src/mesa/main/texenvprogram.c
@@
-341,7
+341,7
@@
static GLbitfield get_fp_input_mask( GLcontext *ctx )
if (vertexShader)
vprog = ctx->Shader.CurrentProgram->VertexProgram;
else
- vprog = ctx->VertexProgram.
_
Current;
+ vprog = ctx->VertexProgram.Current;
vp_outputs = vprog->Base.OutputsWritten;