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Make immediate code do a LOAD_VBPNTR again
author
Ben Skeggs
<darktama@iinet.net.au>
Thu, 17 Feb 2005 12:37:40 +0000
(12:37 +0000)
committer
Ben Skeggs
<darktama@iinet.net.au>
Thu, 17 Feb 2005 12:37:40 +0000
(12:37 +0000)
src/mesa/drivers/dri/r300/r300_render.c
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diff --git
a/src/mesa/drivers/dri/r300/r300_render.c
b/src/mesa/drivers/dri/r300/r300_render.c
index 4e90ea2152a9b0a99dbb585e3335e849237d97b3..ff20da39d28737c7c96255309a52e0695435bff5 100644
(file)
--- a/
src/mesa/drivers/dri/r300/r300_render.c
+++ b/
src/mesa/drivers/dri/r300/r300_render.c
@@
-492,6
+492,8
@@
static GLboolean r300_run_immediate_render(GLcontext *ctx,
/* Why do we need this for immediate mode?? Vertex processor needs it to know proper regs */
// r300EmitLOAD_VBPNTR(rmesa, 0);
+/* Okay, it seems I misunderstood something, EmitAOS does the same thing */
+ r300EmitAOS(rmesa, 0);
for(i=0; i < VB->PrimitiveCount; i++){
GLuint prim = VB->Primitive[i].mode;