* Add support for RV64GC on Linux to Rust in order to write the user-space
graphics driver in Rust, I can start by using andestech/riscv-llvm if
not implementing RV64GC for LLVM
-* Implement Simple-V support in Spike
+* **(started 2018sep24)** Implement Simple-V support in Spike
* Add Linux support for Simple-V & Asymmetric Multi Processing
* Implement Simple-V support in LLVM & wire up Rust's SIMD to support it
+* **(started 2018sep24)** Begin Vulkan3D Rust driver (Kazan3D),
+ starting on x86 first, to have a stable codebase to work from.
* Start working on the HW design & figure out the remainder of the plan