The Vulkan 1.1.82 spec flipped the order to better match D3D.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
* grid of samples with in a pixel. Sample number layout shows the
* rectangular grid of samples roughly corresponding to the real sample
* locations with in a pixel.
+ *
+ * In the case of 2x MSAA, the layout of sample indices is reversed from
+ * the layout of sample numbers:
+ *
+ * sample index layout : --------- sample number layout : ---------
+ * | 0 | 1 | | 1 | 0 |
+ * --------- ---------
+ *
* In case of 4x MSAA, layout of sample indices matches the layout of
* sample numbers:
* ---------
key->x_scale * key->y_scale));
sample = nir_f2i32(b, sample);
- if (tex_samples == 8) {
+ if (tex_samples == 2) {
+ sample = nir_isub(b, nir_imm_int(b, 1), sample);
+ } else if (tex_samples == 8) {
sample = nir_iand(b, nir_ishr(b, nir_imm_int(b, 0x64210573),
nir_ishl(b, sample, nir_imm_int(b, 2))),
nir_imm_int(b, 0xf));
* c 1
*/
#define GEN_SAMPLE_POS_2X(prefix) \
-prefix##0XOffset = 0.25; \
-prefix##0YOffset = 0.25; \
-prefix##1XOffset = 0.75; \
-prefix##1YOffset = 0.75;
+prefix##0XOffset = 0.75; \
+prefix##0YOffset = 0.75; \
+prefix##1XOffset = 0.25; \
+prefix##1YOffset = 0.25;
/**
* Sample positions:
/**
* 1x MSAA has a single sample at the center: (0.5, 0.5) -> (0x8, 0x8).
*
- * 2x MSAA sample positions are (0.25, 0.25) and (0.75, 0.75):
+ * 2x MSAA sample positions are (0.75, 0.75) and (0.25, 0.25):
* 4 c
- * 4 0
- * c 1
+ * 4 1
+ * c 0
*/
static const uint32_t
-brw_multisample_positions_1x_2x = 0x0088cc44;
+brw_multisample_positions_1x_2x = 0x008844cc;
/**
* Sample positions:
* index layout in case of 2X and 4x MSAA, but they are different in
* case of 8X MSAA.
*
- * 2X MSAA sample index / number layout
- * ---------
- * | 0 | 1 |
- * ---------
+ * 8X MSAA sample index layout 8x MSAA sample number layout
+ * --------- ---------
+ * | 0 | 1 | | 1 | 0 |
+ * --------- ---------
*
* 4X MSAA sample index / number layout
* ---------
void
gen6_set_sample_maps(struct gl_context *ctx)
{
- uint8_t map_2x[2] = {0, 1};
+ uint8_t map_2x[2] = {1, 0};
uint8_t map_4x[4] = {0, 1, 2, 3};
uint8_t map_8x[8] = {3, 7, 5, 0, 1, 2, 4, 6};
uint8_t map_16x[16] = { 15, 10, 9, 7, 4, 1, 3, 13,