In gl_texture_image replace IntFormat with InternalFormat and Format with
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 5 Oct 2005 01:48:07 +0000 (01:48 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 5 Oct 2005 01:48:07 +0000 (01:48 +0000)
_BaseFormat to be consistant with gl_renderbuffer.

30 files changed:
src/mesa/drivers/dri/i810/i810texstate.c
src/mesa/drivers/dri/i830/i830_texstate.c
src/mesa/drivers/dri/i915/i830_texstate.c
src/mesa/drivers/dri/i915/i915_texprog.c
src/mesa/drivers/dri/i915/i915_texstate.c
src/mesa/drivers/dri/i915/intel_tex.c
src/mesa/drivers/dri/mach64/mach64_texstate.c
src/mesa/drivers/dri/mga/mga_texstate.c
src/mesa/drivers/dri/r128/r128_texstate.c
src/mesa/drivers/dri/r300/r300_texstate.c
src/mesa/drivers/dri/radeon/radeon_texstate.c
src/mesa/drivers/dri/s3v/s3v_texmem.c
src/mesa/drivers/dri/s3v/s3v_texstate.c
src/mesa/drivers/dri/savage/savagetex.c
src/mesa/drivers/dri/sis/sis_tex.c
src/mesa/drivers/dri/tdfx/tdfx_tex.c
src/mesa/drivers/dri/tdfx/tdfx_texstate.c
src/mesa/drivers/dri/unichrome/via_tex.c
src/mesa/drivers/glide/fxddtex.c
src/mesa/main/fbobject.c
src/mesa/main/mtypes.h
src/mesa/main/teximage.c
src/mesa/main/texobj.c
src/mesa/main/texrender.c
src/mesa/main/texstate.c
src/mesa/main/texstore.c
src/mesa/swrast/s_texcombine.c
src/mesa/swrast/s_texfilter.c
src/mesa/swrast/s_texstore.c
src/mesa/swrast/s_triangle.c

index 6b6d1d727fceac6fd55e9616825cc55eea3f209d..5133ea44d4bb1800e32fc1e640f1690785ef85b7 100644 (file)
@@ -106,7 +106,7 @@ static void i810SetTexImages( i810ContextPtr imesa,
    for ( height = i = 0 ; i < numLevels ; i++ ) {
       t->image[i].image = tObj->Image[0][t->base.firstLevel + i];
       t->image[i].offset = height * pitch;
-      t->image[i].internalFormat = baseImage->Format;
+      t->image[i].internalFormat = baseImage->_BaseFormat;
       height += t->image[i].image->Height;
    }
 
@@ -591,7 +591,7 @@ static void i810UpdateTexUnit( GLcontext *ctx, GLuint unit,
          * texture environment state has changed.
          */
 
-        imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format;
+        imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
       }
       else {
         imesa->CurrentTexObj[unit] = 0;
index 358c554f3b351f047f95013a8e41163149ef23d8..a11ae7660a2aa1b9b6e61aa9457b1acf28d1b8c0 100644 (file)
@@ -185,7 +185,7 @@ static void i830SetTexImages( i830ContextPtr imesa,
        }
       else
        total_height += t->image[0][i].image->Height;
-      t->image[0][i].internalFormat = baseImage->Format;
+      t->image[0][i].internalFormat = baseImage->_BaseFormat;
    }
 
    t->Pitch = pitch;
@@ -586,9 +586,9 @@ static GLboolean enable_tex_common( GLcontext *ctx, GLuint unit )
     * missed (need to update last stage flag?).  Call
     * i830UpdateTexEnv always.
     */
-   if (tObj->Image[0][tObj->BaseLevel]->Format !=
+   if (tObj->Image[0][tObj->BaseLevel]->_BaseFormat !=
        imesa->TexEnvImageFmt[unit]) {
-      imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format;
+      imesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
    }
    i830UpdateTexEnv( ctx, unit );
    imesa->TexEnabledMask |= I830_TEX_UNIT_ENABLED(unit);
index 55a5a174030725b77a6ae85db54f82137a994e52..ba972dac8f176b1d4b2023f338c42a8abeb5fd7a 100644 (file)
@@ -199,7 +199,7 @@ static GLboolean i830SetTexImages( i830ContextPtr i830,
         
            t->intel.image[face][i].offset = 
               y * pitch + x * t->intel.texelBytes;
-           t->intel.image[face][i].internalFormat = baseImage->Format;
+           t->intel.image[face][i].internalFormat = baseImage->_BaseFormat;
 
            d >>= 1;
            x += step_offsets[face][0] * d;
@@ -219,7 +219,7 @@ static GLboolean i830SetTexImages( i830ContextPtr i830,
            break;
         
         t->intel.image[0][i].offset = total_height * pitch;
-        t->intel.image[0][i].internalFormat = baseImage->Format;
+        t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
         if (t->intel.image[0][i].image->IsCompressed)
         {
           if (t->intel.image[0][i].image->Height > 4)
index 3eaf53d7d5813d60cda76a0f21cc95a6cd3e2c55..74ece96f8b76ec53f350453fc65e41936fd4a2a7 100644 (file)
@@ -291,7 +291,7 @@ static GLuint emit_texenv( struct i915_fragment_program *p, int unit )
    struct gl_texture_unit *texUnit = &p->ctx->Texture.Unit[unit];
    GLenum envMode = texUnit->EnvMode;
    struct gl_texture_object *tObj = texUnit->_Current;
-   GLenum format = tObj->Image[0][tObj->BaseLevel]->Format;
+   GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
    GLuint saturate = unit < p->last_tex_stage ? A0_DEST_SATURATE : 0;
 
    switch(envMode) {
index 22f38a92397fa4925948f4ac8ce6ca5387e6fb45..efd6fc94505542810ff435131433ce30fd4b8e60 100644 (file)
@@ -115,7 +115,7 @@ static void i915LayoutTextureImages( i915ContextPtr i915,
         
            t->intel.image[face][i].offset = 
               y * pitch + x * t->intel.texelBytes;
-           t->intel.image[face][i].internalFormat = baseImage->Format;
+           t->intel.image[face][i].internalFormat = baseImage->_BaseFormat;
 
            d >>= 1;
            x += step_offsets[face][0] * d;
@@ -144,7 +144,7 @@ static void i915LayoutTextureImages( i915ContextPtr i915,
         t->intel.image[0][i].image = tObj->Image[0][firstLevel + i];
         if (t->intel.image[0][i].image) {
            t->intel.image[0][i].offset = total_height * pitch;
-           t->intel.image[0][i].internalFormat = baseImage->Format;
+           t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
         }
 
         total_height += MAX2(2, virtual_height);
@@ -171,7 +171,7 @@ static void i915LayoutTextureImages( i915ContextPtr i915,
            break;
         
         t->intel.image[0][i].offset = total_height * pitch;
-        t->intel.image[0][i].internalFormat = baseImage->Format;
+        t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
         if (t->intel.image[0][i].image->IsCompressed)
         {
           if (t->intel.image[0][i].image->Height > 4)
@@ -266,7 +266,7 @@ static void i945LayoutTextureImages( i915ContextPtr i915,
         
            t->intel.image[face][i].offset = 
               y * pitch + x * t->intel.texelBytes;
-           t->intel.image[face][i].internalFormat = baseImage->Format;
+           t->intel.image[face][i].internalFormat = baseImage->_BaseFormat;
 
            d >>= 1;
            
@@ -326,7 +326,7 @@ static void i945LayoutTextureImages( i915ContextPtr i915,
 
         
         t->intel.image[0][i].offset = total_height * pitch;
-        t->intel.image[0][i].internalFormat = baseImage->Format;
+        t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
         
 
 
@@ -358,7 +358,7 @@ static void i945LayoutTextureImages( i915ContextPtr i915,
            break;
         
         t->intel.image[0][i].offset = offset;
-        t->intel.image[0][i].internalFormat = baseImage->Format;
+        t->intel.image[0][i].internalFormat = baseImage->_BaseFormat;
 
         if (t->intel.image[0][i].image->IsCompressed)
            sz = MAX2(1, t->intel.image[0][i].image->Height/4) * pitch;
index 396e126011fb64b2a91cb528f2b8f8a70b3b904e..d256dbf7cb833fc620c4970943601a3bcad4e8e0 100644 (file)
@@ -646,8 +646,7 @@ static void intelUploadTexImage( intelContextPtr intel,
                 image->Width, image->Height, image->Depth, offset,
                 row_len, t->Pitch, t->depth_pitch);
 
-      switch(image->IntFormat)
-       {
+      switch (image->InternalFormat) {
        case GL_COMPRESSED_RGB_FXT1_3DFX:
        case GL_COMPRESSED_RGBA_FXT1_3DFX:
        case GL_RGB_S3TC:
@@ -669,9 +668,9 @@ static void intelUploadTexImage( intelContextPtr intel,
          }
          break;
        default:
-         fprintf(stderr,"Internal Compressed format not supported %d\n", image->IntFormat);
+         fprintf(stderr,"Internal Compressed format not supported %d\n", image->InternalFormat);
          break;
-       }
+      }
    }
    else {
       GLuint row_len = image->Width * image->TexFormat->TexelBytes;
index ada4b056f573b4fa1d378b72d4064ed2186a320a..b6a9e3f931e74eefb44435c496797d729a551cb7 100644 (file)
@@ -163,9 +163,9 @@ static void mach64SetTexImages( mach64ContextPtr mmesa,
       t->setup.tex_cntl &= ~R128_MIP_MAP_DISABLE;
 
 #else
-   if ( ( baseImage->Format == GL_RGBA ) ||
-       ( baseImage->Format == GL_ALPHA ) ||
-       ( baseImage->Format == GL_LUMINANCE_ALPHA ) ) {
+   if ( ( baseImage->_BaseFormat == GL_RGBA ) ||
+       ( baseImage->_BaseFormat == GL_ALPHA ) ||
+       ( baseImage->_BaseFormat == GL_LUMINANCE_ALPHA ) ) {
       t->hasAlpha = 1;
    } else {
       t->hasAlpha = 0;
@@ -188,7 +188,7 @@ static void mach64UpdateTextureEnv( GLcontext *ctx, int unit )
    GLint source = mmesa->tmu_source[unit];
    const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[source];
    const struct gl_texture_object *tObj = texUnit->_Current;
-   const GLenum format = tObj->Image[0][tObj->BaseLevel]->Format;
+   const GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
    GLuint s = mmesa->setup.scale_3d_cntl;
 
    if ( MACH64_DEBUG & DEBUG_VERBOSE_API ) {
index 8c28254cbf43671d38046ab6e8115c5b23706508..71d264b0f19dbf0933ef0595b76c81d530f4eace 100644 (file)
@@ -205,7 +205,7 @@ static void mgaUpdateTextureEnvG200( GLcontext *ctx, GLuint unit )
    mgaContextPtr mmesa = MGA_CONTEXT(ctx);
    struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;
    mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData;
-   GLenum format = tObj->Image[0][tObj->BaseLevel]->Format;
+   GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
 
    if (tObj != ctx->Texture.Unit[0].Current2D &&
        tObj != ctx->Texture.Unit[0].CurrentRect)
@@ -537,7 +537,7 @@ static GLboolean mgaUpdateTextureEnvBlend( GLcontext *ctx, int unit )
    const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[source];
    const struct gl_texture_object *tObj = texUnit->_Current;
    GLuint *reg = ((GLuint *)&mmesa->setup.tdualstage0 + unit);
-   GLenum format = tObj->Image[0][tObj->BaseLevel]->Format;
+   GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
 
    *reg = 0;
 
@@ -634,7 +634,7 @@ static void mgaUpdateTextureEnvG400( GLcontext *ctx, GLuint unit )
    const struct gl_texture_object *tObj = texUnit->_Current;
    GLuint *reg = ((GLuint *)&mmesa->setup.tdualstage0 + unit);
    mgaTextureObjectPtr t = (mgaTextureObjectPtr) tObj->DriverData;
-   GLenum format = tObj->Image[0][tObj->BaseLevel]->Format;
+   GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
 
    if (tObj != ctx->Texture.Unit[source].Current2D &&
        tObj != ctx->Texture.Unit[source].CurrentRect)
index c22323b68fb73cf0434373ff5ba1eb353f93dea5..6b43f21cd47ef080b69d728d1f8ac30daf039e8a 100644 (file)
@@ -201,7 +201,7 @@ static GLboolean r128UpdateTextureEnv( GLcontext *ctx, int unit )
    GLint source = rmesa->tmu_source[unit];
    const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[source];
    const struct gl_texture_object *tObj = texUnit->_Current;
-   const GLenum format = tObj->Image[0][tObj->BaseLevel]->Format;
+   const GLenum format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
    GLuint combine;
 
    if ( R128_DEBUG & DEBUG_VERBOSE_API ) {
index 5c51e30637ba27c2dbe05377036d8a256edbdb4a..9d929516c966d7fe0082e97f64dd7a4595b47902 100644 (file)
@@ -253,7 +253,7 @@ static void r300SetTexImages(r300ContextPtr rmesa,
          if(0)
            fprintf(stderr, "w=%d h=%d d=%d tb=%d intFormat=%d\n", texImage->Width, texImage->Height,
                    texImage->Depth, texImage->TexFormat->TexelBytes,
-                   texImage->IntFormat);
+                   texImage->InternalFormat);
          
          /* Align to 32-byte offset.  It is faster to do this unconditionally
           * (no branch penalty).
@@ -1325,7 +1325,7 @@ static GLboolean update_tex_common(GLcontext * ctx, int unit)
        }
 #endif
 
-       format = tObj->Image[0][tObj->BaseLevel]->Format;
+       format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
        if (rmesa->state.texture.unit[unit].format != format ||
            rmesa->state.texture.unit[unit].envMode != texUnit->EnvMode) {
                //rmesa->state.texture.unit[unit].format = format;
index 9583a6827e8b8fb256571661874bd0c8698ef963..e12fd41ad916efa7e4f40d78c9b690afec26631b 100644 (file)
@@ -1111,7 +1111,7 @@ static GLboolean update_tex_common( GLcontext *ctx, int unit )
       rmesa->NewGLState |= _NEW_TEXTURE_MATRIX;
    }
 
-   format = tObj->Image[0][tObj->BaseLevel]->Format;
+   format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
    if ( rmesa->state.texture.unit[unit].format != format ||
        rmesa->state.texture.unit[unit].envMode != texUnit->EnvMode ) {
       rmesa->state.texture.unit[unit].format = format;
index 0ce3ff5fc23e5f5bc525a5bf26ccabfc65f39327..5b44340d19b2dcfe68eb2609890c3f8193c98101 100644 (file)
@@ -297,7 +297,7 @@ static void s3vUploadTexLevel( s3vContextPtr vmesa, s3vTextureObjectPtr t,
 
        default:
                fprintf(stderr, "Not supported texture format %s\n",
-                       _mesa_lookup_enum_by_nr(image->Format));
+                       _mesa_lookup_enum_by_nr(image->_BaseFormat));
        }
 
        DEBUG_TEX(("words = %i\n\n", words));
index b136c9d378cca045e0143b3350a5484ea7a4a51d..2719de3663ab7a302b3d59dc9a4220d4fbd30457 100644 (file)
@@ -73,7 +73,7 @@ static void s3vSetTexImages( s3vContextPtr vmesa,
    for ( height = i = 0 ; i < numLevels ; i++ ) {
       t->image[i].image = tObj->Image[0][firstLevel + i];
       t->image[i].offset = height * pitch;
-      t->image[i].internalFormat = baseImage->Format;
+      t->image[i].internalFormat = baseImage->_BaseFormat;
       height += t->image[i].image->Height;
       t->TextureBaseAddr[i] = (t->BufAddr + t->image[i].offset +
          _TEXALIGN) & (GLuint)(~_TEXALIGN);
@@ -96,7 +96,7 @@ static void s3vUpdateTexEnv( GLcontext *ctx, GLuint unit )
    s3vContextPtr vmesa = S3V_CONTEXT(ctx);
    const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
    const struct gl_texture_object *tObj = texUnit->_Current;
-   const GLuint format = tObj->Image[0][tObj->BaseLevel]->Format;
+   const GLuint format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
 /*
    s3vTextureObjectPtr t = (s3vTextureObjectPtr)tObj->DriverData;
    GLuint tc;
@@ -246,9 +246,9 @@ static void s3vUpdateTexUnit( GLcontext *ctx, GLuint unit )
       /* Update texture environment if texture object image format or 
        * texture environment state has changed.
        */
-      if (tObj->Image[0][tObj->BaseLevel]->Format !=
+      if (tObj->Image[0][tObj->BaseLevel]->_BaseFormat !=
           vmesa->TexEnvImageFmt[unit]) {
-         vmesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format;
+         vmesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
          s3vUpdateTexEnv( ctx, unit );
       }
 #if 1
index ce9d1def8efbf9dcc5816f38c95a82e64a3fcec3..b2802904bdadaefd702f6a542eb502baabbc945b 100644 (file)
@@ -561,6 +561,7 @@ static struct gl_texture_format _savage_texformat_a1114444 = {
     0,                                 /* IntensityBits */
     0,                                 /* IndexBits */
     0,                                 /* DepthBits */
+    0,                                 /* StencilBits */
     2,                                 /* TexelBytes */
     _savage_texstore_a1114444,         /* StoreTexImageFunc */
     NULL, NULL, NULL, NULL, NULL, NULL  /* FetchTexel* filled in by 
@@ -578,6 +579,7 @@ static struct gl_texture_format _savage_texformat_a1118888 = {
     0,                                 /* IntensityBits */
     0,                                 /* IndexBits */
     0,                                 /* DepthBits */
+    0,                                 /* StencilBits */
     4,                                 /* TexelBytes */
     _savage_texstore_a1118888,         /* StoreTexImageFunc */
     NULL, NULL, NULL, NULL, NULL, NULL  /* FetchTexel* filled in by 
@@ -1202,7 +1204,7 @@ static void savageUpdateTex0State_s4( GLcontext *ctx )
    
    driUpdateTextureLRU( &t->base );
 
-   format = tObj->Image[0][tObj->BaseLevel]->Format;
+   format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
 
    switch (ctx->Texture.Unit[0].EnvMode) {
    case GL_REPLACE:
@@ -1455,7 +1457,7 @@ static void savageUpdateTex1State_s4( GLcontext *ctx )
    
    driUpdateTextureLRU( &t->base );
 
-   format = tObj->Image[0][tObj->BaseLevel]->Format;
+   format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
 
    switch (ctx->Texture.Unit[1].EnvMode) {
    case GL_REPLACE:
@@ -1629,7 +1631,7 @@ static void savageUpdateTexState_s3d( GLcontext *ctx )
 
     driUpdateTextureLRU( &t->base );
 
-    format = tObj->Image[0][tObj->BaseLevel]->Format;
+    format = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
 
     /* FIXME: copied from utah-glx, probably needs some tuning */
     switch (ctx->Texture.Unit[0].EnvMode) {
index 5fa8256f1ba0550308f236869146d3ae39a185ef..a8b4c0e74d597f6f36debc0c9b1366f2a7a0f35a 100644 (file)
@@ -63,7 +63,7 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level,
    int size, texel_size;
 
    if (t->format == 0) {
-      t->format = image->Format;
+      t->format = image->_BaseFormat;
       switch (t->format)
       {
       case GL_RGBA:
@@ -88,7 +88,7 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level,
          sis_fatal_error("Bad texture format.\n");
       }
    }
-   assert(t->format == image->Format);
+   assert(t->format == image->_BaseFormat);
 
    texel_size = image->TexFormat->TexelBytes;
    size = image->Width * image->Height * texel_size + TEXTURE_HW_PLUS;
index cf4de23b368d6868d60d1e2bd179600ac463fb88..6d39067de40a1737d3c50ee8e262e66b007b897c 100644 (file)
@@ -98,7 +98,7 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx,
                               srcRowStride, /* dstRowStride */
                               0, /* dstImageStride */
                               srcWidth, srcHeight, 1,
-                              texImage->Format, _t, srcImage, &ctx->DefaultPacking);
+                              texImage->_BaseFormat, _t, srcImage, &ctx->DefaultPacking);
    }
 
    if (srcHeight == 1) {
@@ -139,7 +139,7 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx,
    if (bpt) {
       src = _s;
       dst = _d;
-      texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+      texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
                                       texImage->TexFormat, dstImage,
                                       0, 0, 0, /* dstX/Y/Zoffset */
                                       dstWidth * bpt,
@@ -1185,7 +1185,7 @@ adjust2DRatio (GLcontext *ctx,
          return GL_FALSE;
       }
 
-      texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+      texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
                                       texImage->TexFormat, tempImage,
                                       0, 0, 0, /* dstX/Y/Zoffset */
                                       width * texelBytes, /* dstRowStride */
@@ -1229,7 +1229,7 @@ adjust2DRatio (GLcontext *ctx,
                                width, height, /* src */
                                newWidth, newHeight, /* dst */
                                rawImage /*src*/, tempImage /*dst*/ );
-      texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+      texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
                                       texImage->TexFormat, texImage->Data,
                                       xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */
                                       dstRowStride,
@@ -1321,7 +1321,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
       case GL_RGBA4_S3TC:
         internalFormat = GL_COMPRESSED_RGBA_FXT1_3DFX;
       }
-      texImage->IntFormat = internalFormat;
+      texImage->InternalFormat = internalFormat;
     }
 #endif
 #if FX_TC_NAPALM
@@ -1333,7 +1333,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
           texNapalm = GL_COMPRESSED_RGBA_FXT1_3DFX;
        }
        if (texNapalm) {
-          texImage->IntFormat = internalFormat = texNapalm;
+          texImage->InternalFormat = internalFormat = texNapalm;
           texImage->IsCompressed = GL_TRUE;
        }
     }
@@ -1386,7 +1386,7 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
        else {
           /* no rescaling needed */
           /* unpack image, apply transfer ops and store in texImage->Data */
-          texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+          texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
                                          texImage->TexFormat, texImage->Data,
                                          0, 0, 0, /* dstX/Y/Zoffset */
                                          dstRowStride,
@@ -1469,11 +1469,11 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
     assert(mml);
 
     assert(texImage->Data);    /* must have an existing texture image! */
-    assert(texImage->Format);
+    assert(texImage->_BaseFormat);
 
     texelBytes = texImage->TexFormat->TexelBytes;
     if (texImage->IsCompressed) {
-       dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, mml->width);
+       dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, mml->width);
     } else {
        dstRowStride = mml->width * texelBytes;
     }
@@ -1496,7 +1496,7 @@ tdfxTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
     }
     else {
         /* no rescaling needed */
-        texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+        texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
                                     texImage->TexFormat, texImage->Data,
                                     xoffset, yoffset, 0,
                                     dstRowStride,
@@ -1736,12 +1736,12 @@ tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
     mml = TDFX_TEXIMAGE_DATA(texImage);
     assert(mml);
 
-    srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, width);
+    srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, width);
 
-    destRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
+    destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
                                                 mml->width);
     dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
-                                          texImage->IntFormat,
+                                          texImage->InternalFormat,
                                           mml->width,
                                (GLubyte*) texImage->Data);
 
@@ -1757,9 +1757,9 @@ tdfxCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
      * see fxDDCompressedTexImage2D for caveats
      */
     if (mml->wScale != 1 || mml->hScale != 1) {
-       srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, texImage->Width);
+       srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, texImage->Width);
  
-       destRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
+       destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
                                                 mml->width);
        _mesa_upscale_teximage2d(srcRowStride, texImage->Height / 4,
                                 destRowStride, mml->height / 4,
@@ -1829,7 +1829,7 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target,
             tObj->Image[0][level]->Height = height;
             tObj->Image[0][level]->Border = border;
 #if 0
-            tObj->Image[0][level]->IntFormat = internalFormat;
+            tObj->Image[0][level]->InternalFormat = internalFormat;
 #endif
             if (level == 0) {
                /* don't use mipmap levels > 0 */
index 7059b56e3d0c33346e68c62ffc76db7a71a0d144..f5f385fad7c0e15aab3eda0cfc3c5e2a59defb29 100644 (file)
@@ -1629,7 +1629,7 @@ static void setupTextureSingleTMU(GLcontext * ctx, GLuint unit)
 
    /* Check if we really need to update the texenv state */
    envMode = ctx->Texture.Unit[unit].EnvMode;
-   baseFormat = tObj->Image[0][tObj->BaseLevel]->Format;
+   baseFormat = tObj->Image[0][tObj->BaseLevel]->_BaseFormat;
 
    if (TDFX_IS_NAPALM(fxMesa)) {
       /* see if we really need to update the unit */
@@ -1952,10 +1952,10 @@ static void setupTextureDoubleTMU(GLcontext * ctx)
           baseImage0->Format != fxMesa->TexState.TexFormat[1] ||
           (fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)*/) {
          hw1 = SetupTexEnvNapalm(ctx, GL_TRUE, &ctx->Texture.Unit[0],
-                                baseImage0->Format, &fxMesa->TexCombineExt[1]);
+                                baseImage0->_BaseFormat, &fxMesa->TexCombineExt[1]);
 #if 0/*JJJ*/
          fxMesa->TexState.EnvMode[1] = envMode0;
-         fxMesa->TexState.TexFormat[1] = baseImage0->Format;
+         fxMesa->TexState.TexFormat[1] = baseImage0->_BaseFormat;
          fxMesa->TexState.Enabled[0] = ctx->Texture.Unit[0]._ReallyEnabled;
 #endif
       }
@@ -1964,13 +1964,13 @@ static void setupTextureDoubleTMU(GLcontext * ctx)
       if (1/*fxMesa->TexState.Enabled[1] != ctx->Texture.Unit[1]._ReallyEnabled ||
           envMode1 != fxMesa->TexState.EnvMode[0] ||
           envMode1 == GL_COMBINE_EXT ||
-          baseImage1->Format != fxMesa->TexState.TexFormat[0] ||
+          baseImage1->_BaseFormat != fxMesa->TexState.TexFormat[0] ||
           (fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)*/) {
          hw2 = SetupTexEnvNapalm(ctx, GL_FALSE, &ctx->Texture.Unit[1],
-                                baseImage1->Format, &fxMesa->TexCombineExt[0]);
+                                baseImage1->_BaseFormat, &fxMesa->TexCombineExt[0]);
 #if 0/*JJJ*/
          fxMesa->TexState.EnvMode[0] = envMode1;
-         fxMesa->TexState.TexFormat[0] = baseImage1->Format;
+         fxMesa->TexState.TexFormat[0] = baseImage1->_BaseFormat;
          fxMesa->TexState.Enabled[1] = ctx->Texture.Unit[1]._ReallyEnabled;
 #endif
       }
@@ -1994,21 +1994,21 @@ static void setupTextureDoubleTMU(GLcontext * ctx)
           envMode0 == GL_COMBINE_EXT ||
           envMode1 != fxMesa->TexState.EnvMode[unit1] ||
           envMode1 == GL_COMBINE_EXT ||
-          baseImage0->Format != fxMesa->TexState.TexFormat[unit0] ||
-          baseImage1->Format != fxMesa->TexState.TexFormat[unit1] ||
+          baseImage0->_BaseFormat != fxMesa->TexState.TexFormat[unit0] ||
+          baseImage1->_BaseFormat != fxMesa->TexState.TexFormat[unit1] ||
           (fxMesa->Fallback & TDFX_FALLBACK_TEXTURE_ENV)*/) {
 
          if (!SetupDoubleTexEnvVoodoo3(ctx, unit0,
-                         ctx->Texture.Unit[0].EnvMode, baseImage0->Format,
-                         ctx->Texture.Unit[1].EnvMode, baseImage1->Format)) {
+                         ctx->Texture.Unit[0].EnvMode, baseImage0->_BaseFormat,
+                         ctx->Texture.Unit[1].EnvMode, baseImage1->_BaseFormat)) {
             FALLBACK(fxMesa, TDFX_FALLBACK_TEXTURE_ENV, GL_TRUE);
          }
 
 #if 0/*JJJ*/
          fxMesa->TexState.EnvMode[unit0] = envMode0;
-         fxMesa->TexState.TexFormat[unit0] = baseImage0->Format;
+         fxMesa->TexState.TexFormat[unit0] = baseImage0->_BaseFormat;
          fxMesa->TexState.EnvMode[unit1] = envMode1;
-         fxMesa->TexState.TexFormat[unit1] = baseImage1->Format;
+         fxMesa->TexState.TexFormat[unit1] = baseImage1->_BaseFormat;
          fxMesa->TexState.Enabled[0] = ctx->Texture.Unit[0]._ReallyEnabled;
          fxMesa->TexState.Enabled[1] = ctx->Texture.Unit[1]._ReallyEnabled;
 #endif
index fb048c05f86fe9891da62d9085b851a3c0b77cde..126a26c345151806b6ab152f77eaccccc4abe2b7 100644 (file)
@@ -782,13 +782,14 @@ static void viaTexImage(GLcontext *ctx,
       GLint dstRowStride, dstImageStride = 0;
       GLboolean success;
       if (texImage->IsCompressed) {
-         dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat,width);
+         dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,width);
       }
       else {
          dstRowStride = postConvWidth * texImage->TexFormat->TexelBytes;
       }
       ASSERT(texImage->TexFormat->StoreImage);
-      success = texImage->TexFormat->StoreImage(ctx, dims, texImage->Format,
+      success = texImage->TexFormat->StoreImage(ctx, dims,
+                                                texImage->_BaseFormat,
                                                 texImage->TexFormat,
                                                 texImage->Data,
                                                 0, 0, 0,  /* dstX/Y/Zoffset */
index f3f12c4cc7bc2422d05441b18a4be270672c5570..581df8b2b3b2b4be69368e09602a22cb1e0201bf 100644 (file)
@@ -95,7 +95,8 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx,
                               srcRowStride, /* dstRowStride */
                               0, /* dstImageStride */
                               srcWidth, srcHeight, 1,
-                              texImage->Format, _t, srcImage, &ctx->DefaultPacking);
+                              texImage->_BaseFormat, _t,
+                              srcImage, &ctx->DefaultPacking);
    }
 
    if (srcHeight == 1) {
@@ -136,7 +137,7 @@ _mesa_halve2x2_teximage2d ( GLcontext *ctx,
    if (bpt) {
       src = _s;
       dst = _d;
-      texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+      texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
                                       texImage->TexFormat, dstImage,
                                       0, 0, 0, /* dstX/Y/Zoffset */
                                       dstWidth * bpt,
@@ -1238,7 +1239,7 @@ adjust2DRatio (GLcontext *ctx,
          return GL_FALSE;
       }
 
-      texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+      texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
                                       texImage->TexFormat, tempImage,
                                       0, 0, 0, /* dstX/Y/Zoffset */
                                       width * texelBytes, /* dstRowStride */
@@ -1282,7 +1283,7 @@ adjust2DRatio (GLcontext *ctx,
                                width, height, /* src */
                                newWidth, newHeight, /* dst */
                                rawImage /*src*/, tempImage /*dst*/ );
-      texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+      texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
                                       texImage->TexFormat, texImage->Data,
                                       xoffset * mml->wScale, yoffset * mml->hScale, 0, /* dstX/Y/Zoffset */
                                       dstRowStride,
@@ -1313,7 +1314,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
 
    if (TDFX_DEBUG & VERBOSE_TEXTURE) {
        fprintf(stderr, "fxDDTexImage2D: id=%d int 0x%x  format 0x%x  type 0x%x  %dx%d\n",
-                       texObj->Name, texImage->IntFormat, format, type,
+                       texObj->Name, texImage->InternalFormat, format, type,
                        texImage->Width, texImage->Height);
    }
 
@@ -1362,7 +1363,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
      case GL_RGBA4_S3TC:
        internalFormat = GL_COMPRESSED_RGBA_FXT1_3DFX;
      }
-     texImage->IntFormat = internalFormat;
+     texImage->InternalFormat = internalFormat;
    }
 #endif
 #if FX_TC_NAPALM
@@ -1374,7 +1375,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
          texNapalm = GL_COMPRESSED_RGBA_FXT1_3DFX;
       }
       if (texNapalm) {
-         texImage->IntFormat = internalFormat = texNapalm;
+         texImage->InternalFormat = internalFormat = texNapalm;
          texImage->IsCompressed = GL_TRUE;
       }
    }
@@ -1429,7 +1430,7 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
       else {
          /* no rescaling needed */
          /* unpack image, apply transfer ops and store in texImage->Data */
-         texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+         texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
                                          texImage->TexFormat, texImage->Data,
                                          0, 0, 0, /* dstX/Y/Zoffset */
                                          dstRowStride,
@@ -1515,11 +1516,11 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
    assert(mml);
 
    assert(texImage->Data);     /* must have an existing texture image! */
-   assert(texImage->Format);
+   assert(texImage->_BaseFormat);
 
    texelBytes = texImage->TexFormat->TexelBytes;
    if (texImage->IsCompressed) {
-      dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat, mml->width);
+      dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, mml->width);
    } else {
       dstRowStride = mml->width * texelBytes;
    }
@@ -1542,7 +1543,7 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
    }
    else {
       /* no rescaling needed */
-      texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+      texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
                                       texImage->TexFormat, (GLubyte *) texImage->Data,
                                       xoffset, yoffset, 0, /* dstX/Y/Zoffset */
                                       dstRowStride,
@@ -1739,12 +1740,12 @@ fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
    mml = FX_MIPMAP_DATA(texImage);
    assert(mml);
 
-   srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, width);
+   srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, width);
 
-   destRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
+   destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
                                                mml->width);
    dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
-                                         texImage->IntFormat,
+                                         texImage->InternalFormat,
                                          mml->width,
                               (GLubyte*) texImage->Data);
 
@@ -1760,9 +1761,9 @@ fxDDCompressedTexSubImage2D( GLcontext *ctx, GLenum target,
     * see fxDDCompressedTexImage2D for caveats
     */
    if (mml->wScale != 1 || mml->hScale != 1) {
-      srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, texImage->Width);
+      srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, texImage->Width);
 
-      destRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
+      destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
                                                mml->width);
       _mesa_upscale_teximage2d(srcRowStride, texImage->Height / 4,
                                destRowStride, mml->height / 4,
index f2ab7dc9c06102fb08b71495e07b5472f6a712b6..6fc7c8ab6314143d0e748589f1652ff15af460b1 100644 (file)
@@ -406,9 +406,11 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
       }
 
       if (att->Type == GL_TEXTURE) {
-         w = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Width;
-         h = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Height;
-         f = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Format;
+         const struct gl_texture_image *texImg
+            = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+         w = texImg->Width;
+         h = texImg->Height;
+         f = texImg->_BaseFormat;
          numImages++;
          if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT) {
             /* XXX need GL_DEPTH_STENCIL_EXT test? */
index 962d9f29cfa5190dd50cc844a42f3a05b4e4c1ca..b551abae344a66cd85c721296bffdc1f0242b8b7 100644 (file)
@@ -1206,13 +1206,13 @@ struct gl_texture_format
  */
 struct gl_texture_image
 {
-   GLenum Format;              /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
+   GLenum _BaseFormat;         /**< Either GL_RGB, GL_RGBA, GL_ALPHA,
                                 *   GL_LUMINANCE, GL_LUMINANCE_ALPHA,
                                 *   GL_INTENSITY, GL_COLOR_INDEX,
                                 *   GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT
                                  *   only. Used for choosing TexEnv arithmetic.
                                 */
-   GLint IntFormat;            /**< Internal format as given by the user */
+   GLint InternalFormat;       /**< Internal format as given by the user */
    GLuint Border;              /**< 0 or 1 */
    GLuint Width;               /**< = 2^WidthLog2 + 2*Border */
    GLuint Height;              /**< = 2^HeightLog2 + 2*Border */
index 862a0d40712444848f2757541e0fa6b26401a864..9731185f44398259d7b33275331c8dd8edaef3f3 100644 (file)
@@ -1037,8 +1037,8 @@ static void
 clear_teximage_fields(struct gl_texture_image *img)
 {
    ASSERT(img);
-   img->Format = 0;
-   img->IntFormat = 0;
+   img->_BaseFormat = 0;
+   img->InternalFormat = 0;
    img->Border = 0;
    img->Width = 0;
    img->Height = 0;
@@ -1081,9 +1081,9 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
                            GLint border, GLenum internalFormat)
 {
    ASSERT(img);
-   img->Format = _mesa_base_tex_format( ctx, internalFormat );
-   ASSERT(img->Format > 0);
-   img->IntFormat = internalFormat;
+   img->_BaseFormat = _mesa_base_tex_format( ctx, internalFormat );
+   ASSERT(img->_BaseFormat > 0);
+   img->InternalFormat = internalFormat;
    img->Border = border;
    img->Width = width;
    img->Height = height;
@@ -1969,12 +1969,12 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
       }         
    }
 
-   if (teximage->IntFormat == GL_YCBCR_MESA) {
+   if (teximage->InternalFormat == GL_YCBCR_MESA) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyTexSubImage2D");
       return GL_TRUE;
    }
 
-   if (teximage->Format == GL_DEPTH_COMPONENT) {
+   if (teximage->_BaseFormat == GL_DEPTH_COMPONENT) {
       if (!ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
                      "glCopyTexSubImage%D(no depth buffer)",
@@ -1982,7 +1982,7 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
          return GL_TRUE;
       }
    }
-   else if (teximage->Format == GL_DEPTH_STENCIL_EXT) {
+   else if (teximage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
       if (!ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer ||
           !ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer) {
          _mesa_error(ctx, GL_INVALID_OPERATION,
@@ -3191,7 +3191,7 @@ _mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
    texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
    assert(texImage);
 
-   if ((GLint) format != texImage->IntFormat) {
+   if ((GLint) format != texImage->InternalFormat) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glCompressedTexSubImage1D(format)");
       return;
@@ -3241,7 +3241,7 @@ _mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
    texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
    assert(texImage);
 
-   if ((GLint) format != texImage->IntFormat) {
+   if ((GLint) format != texImage->InternalFormat) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glCompressedTexSubImage2D(format)");
       return;
@@ -3291,7 +3291,7 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
    texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
    assert(texImage);
 
-   if ((GLint) format != texImage->IntFormat) {
+   if ((GLint) format != texImage->InternalFormat) {
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glCompressedTexSubImage3D(format)");
       return;
index c4cfe3310c85babd555f073414b5a1b39f9d73cd..7b61bfadd99a9883b27be463c027e1ac5782bafb 100644 (file)
@@ -435,7 +435,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
                   t->Complete = GL_FALSE;
                   return;
                }
-               if (t->Image[0][i]->Format == GL_DEPTH_COMPONENT) {
+               if (t->Image[0][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
                   t->Complete = GL_FALSE;
                   incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
                   return;
@@ -482,7 +482,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
                     return;
                  }
                  /* Don't support GL_DEPTH_COMPONENT for cube maps */
-                 if (t->Image[face][i]->Format == GL_DEPTH_COMPONENT) {
+                 if (t->Image[face][i]->_BaseFormat == GL_DEPTH_COMPONENT) {
                     t->Complete = GL_FALSE;
                     incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
                     return;
index ae4a2a5527bbe507e7969be17d8f52356236e261..9c21e03515aeebc0bf5a8bc988cf8979ceb12553 100644 (file)
@@ -164,7 +164,7 @@ wrap_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
 
    trb->Base.Width = trb->TexImage->Width;
    trb->Base.Height = trb->TexImage->Height;
-   trb->Base.InternalFormat = trb->TexImage->IntFormat; /* XXX fix? */
+   trb->Base.InternalFormat = trb->TexImage->InternalFormat; /* XXX fix? */
    trb->Base._BaseFormat = trb->TexImage->TexFormat->BaseFormat;
 #if 0
    /* fix/avoid this assertion someday */
index 3dc3292dd7dae2f95366809a50d24b6793290434..3cc343d287e63d337c194d98d5155e7409d3d54a 100644 (file)
@@ -1717,38 +1717,39 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
          *params = img->Depth;
          return;
       case GL_TEXTURE_INTERNAL_FORMAT:
-         *params = img->IntFormat;
+         *params = img->InternalFormat;
          return;
       case GL_TEXTURE_BORDER:
          *params = img->Border;
          return;
       case GL_TEXTURE_RED_SIZE:
-         if (img->Format == GL_RGB || img->Format == GL_RGBA)
+         if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
             *params = img->TexFormat->RedBits;
          else
             *params = 0;
          return;
       case GL_TEXTURE_GREEN_SIZE:
-         if (img->Format == GL_RGB || img->Format == GL_RGBA)
+         if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
             *params = img->TexFormat->GreenBits;
          else
             *params = 0;
          return;
       case GL_TEXTURE_BLUE_SIZE:
-         if (img->Format == GL_RGB || img->Format == GL_RGBA)
+         if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
             *params = img->TexFormat->BlueBits;
          else
             *params = 0;
          return;
       case GL_TEXTURE_ALPHA_SIZE:
-         if (img->Format == GL_ALPHA || img->Format == GL_LUMINANCE_ALPHA ||
-             img->Format == GL_RGBA)
+         if (img->_BaseFormat == GL_ALPHA ||
+             img->_BaseFormat == GL_LUMINANCE_ALPHA ||
+             img->_BaseFormat == GL_RGBA)
             *params = img->TexFormat->AlphaBits;
          else
             *params = 0;
          return;
       case GL_TEXTURE_INTENSITY_SIZE:
-         if (img->Format != GL_INTENSITY)
+         if (img->_BaseFormat != GL_INTENSITY)
             *params = 0;
          else if (img->TexFormat->IntensityBits > 0)
             *params = img->TexFormat->IntensityBits;
@@ -1756,8 +1757,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
             *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
          return;
       case GL_TEXTURE_LUMINANCE_SIZE:
-         if (img->Format != GL_LUMINANCE &&
-             img->Format != GL_LUMINANCE_ALPHA)
+         if (img->_BaseFormat != GL_LUMINANCE &&
+             img->_BaseFormat != GL_LUMINANCE_ALPHA)
             *params = 0;
          else if (img->TexFormat->LuminanceBits > 0)
             *params = img->TexFormat->LuminanceBits;
@@ -1765,7 +1766,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
             *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
          return;
       case GL_TEXTURE_INDEX_SIZE_EXT:
-         if (img->Format == GL_COLOR_INDEX)
+         if (img->_BaseFormat == GL_COLOR_INDEX)
             *params = img->TexFormat->IndexBits;
          else
             *params = 0;
@@ -3033,7 +3034,7 @@ update_texture_state( GLcontext *ctx )
         texUnit->_CurrentCombine = & texUnit->Combine;
       }
       else {
-         GLenum format = texUnit->_Current->Image[0][0]->Format;
+         GLenum format = texUnit->_Current->Image[0][0]->_BaseFormat;
          if (format == GL_COLOR_INDEX) {
             format = GL_RGBA;  /* a bit of a hack */
          }
index 9423b643db49ce688307eff4802f4341d94a92e8..f4da9053f7c6752ff7c00f7fd50a5442f3affb96 100644 (file)
@@ -2338,7 +2338,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
       const GLint dstRowStride = 0, dstImageStride = 0;
       GLboolean success;
       ASSERT(texImage->TexFormat->StoreImage);
-      success = texImage->TexFormat->StoreImage(ctx, 1, texImage->Format,
+      success = texImage->TexFormat->StoreImage(ctx, 1, texImage->_BaseFormat,
                                                 texImage->TexFormat,
                                                 texImage->Data,
                                                 0, 0, 0,  /* dstX/Y/Zoffset */
@@ -2425,13 +2425,14 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
       GLint dstRowStride, dstImageStride = 0;
       GLboolean success;
       if (texImage->IsCompressed) {
-         dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat,width);
+         dstRowStride
+            = _mesa_compressed_row_stride(texImage->InternalFormat,width);
       }
       else {
          dstRowStride = postConvWidth * texImage->TexFormat->TexelBytes;
       }
       ASSERT(texImage->TexFormat->StoreImage);
-      success = texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+      success = texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
                                                 texImage->TexFormat,
                                                 texImage->Data,
                                                 0, 0, 0,  /* dstX/Y/Zoffset */
@@ -2504,7 +2505,8 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
       GLint dstRowStride, dstImageStride;
       GLboolean success;
       if (texImage->IsCompressed) {
-         dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat,width);
+         dstRowStride
+            = _mesa_compressed_row_stride(texImage->InternalFormat,width);
          dstImageStride = 0;
       }
       else {
@@ -2512,7 +2514,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
          dstImageStride = dstRowStride * height;
       }
       ASSERT(texImage->TexFormat->StoreImage);
-      success = texImage->TexFormat->StoreImage(ctx, 3, texImage->Format,
+      success = texImage->TexFormat->StoreImage(ctx, 3, texImage->_BaseFormat,
                                                 texImage->TexFormat,
                                                 texImage->Data,
                                                 0, 0, 0,  /* dstX/Y/Zoffset */
@@ -2558,7 +2560,7 @@ _mesa_store_texsubimage1d(GLcontext *ctx, GLenum target, GLint level,
       const GLint dstRowStride = 0, dstImageStride = 0;
       GLboolean success;
       ASSERT(texImage->TexFormat->StoreImage);
-      success = texImage->TexFormat->StoreImage(ctx, 1, texImage->Format,
+      success = texImage->TexFormat->StoreImage(ctx, 1, texImage->_BaseFormat,
                                                 texImage->TexFormat,
                                                 texImage->Data,
                                                 xoffset, 0, 0,  /* offsets */
@@ -2604,14 +2606,14 @@ _mesa_store_texsubimage2d(GLcontext *ctx, GLenum target, GLint level,
       GLint dstRowStride = 0, dstImageStride = 0;
       GLboolean success;
       if (texImage->IsCompressed) {
-         dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
+         dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
                                                     texImage->Width);
       }
       else {
          dstRowStride = texImage->Width * texImage->TexFormat->TexelBytes;
       }
       ASSERT(texImage->TexFormat->StoreImage);
-      success = texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
+      success = texImage->TexFormat->StoreImage(ctx, 2, texImage->_BaseFormat,
                                                 texImage->TexFormat,
                                                 texImage->Data,
                                                 xoffset, yoffset, 0,
@@ -2657,7 +2659,7 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
       GLint dstRowStride, dstImageStride;
       GLboolean success;
       if (texImage->IsCompressed) {
-         dstRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
+         dstRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
                                                     texImage->Width);
          dstImageStride = 0; /* XXX fix */
       }
@@ -2666,7 +2668,7 @@ _mesa_store_texsubimage3d(GLcontext *ctx, GLenum target, GLint level,
          dstImageStride = dstRowStride * texImage->Height;
       }
       ASSERT(texImage->TexFormat->StoreImage);
-      success = texImage->TexFormat->StoreImage(ctx, 3, texImage->Format,
+      success = texImage->TexFormat->StoreImage(ctx, 3, texImage->_BaseFormat,
                                                 texImage->TexFormat,
                                                 texImage->Data,
                                                 xoffset, yoffset, zoffset,
@@ -2850,13 +2852,13 @@ _mesa_store_compressed_texsubimage2d(GLcontext *ctx, GLenum target,
    if (!data)
       return;
 
-   srcRowStride = _mesa_compressed_row_stride(texImage->IntFormat, width);
+   srcRowStride = _mesa_compressed_row_stride(texImage->InternalFormat, width);
    src = (const GLubyte *) data;
 
-   destRowStride = _mesa_compressed_row_stride(texImage->IntFormat,
+   destRowStride = _mesa_compressed_row_stride(texImage->InternalFormat,
                                                texImage->Width);
    dest = _mesa_compressed_image_address(xoffset, yoffset, 0,
-                                         texImage->IntFormat,
+                                         texImage->InternalFormat,
                                          texImage->Width,
                               (GLubyte*) texImage->Data);
 
@@ -3683,21 +3685,21 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
 
       assert(texObj->Target == GL_TEXTURE_2D);
 
-      if (srcImage->Format == GL_RGB) {
+      if (srcImage->_BaseFormat == GL_RGB) {
          convertFormat = &_mesa_texformat_rgb;
          components = 3;
       }
-      else if (srcImage->Format == GL_RGBA) {
+      else if (srcImage->_BaseFormat == GL_RGBA) {
          convertFormat = &_mesa_texformat_rgba;
          components = 4;
       }
       else {
-         _mesa_problem(ctx, "bad srcImage->Format in _mesa_generate_mipmaps");
+         _mesa_problem(ctx, "bad srcImage->_BaseFormat in _mesa_generate_mipmaps");
          return;
       }
 
       /* allocate storage for uncompressed GL_RGB or GL_RGBA images */
-      size = _mesa_bytes_per_pixel(srcImage->Format, CHAN_TYPE)
+      size = _mesa_bytes_per_pixel(srcImage->_BaseFormat, CHAN_TYPE)
          * srcImage->Width * srcImage->Height * srcImage->Depth + 20;
       /* 20 extra bytes, just be safe when calling last FetchTexel */
       srcData = (GLubyte *) _mesa_malloc(size);
@@ -3788,7 +3790,7 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
 
       /* initialize new image */
       _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
-                                 dstDepth, border, srcImage->IntFormat);
+                                 dstDepth, border, srcImage->InternalFormat);
       dstImage->DriverData = NULL;
       dstImage->TexFormat = srcImage->TexFormat;
       dstImage->FetchTexelc = srcImage->FetchTexelc;
@@ -3861,10 +3863,10 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
          GLubyte *temp;
          /* compress image from dstData into dstImage->Data */
          const GLenum srcFormat = convertFormat->BaseFormat;
-         GLint dstRowStride = _mesa_compressed_row_stride(srcImage->IntFormat,
-                                                          dstWidth);
+         GLint dstRowStride
+            = _mesa_compressed_row_stride(srcImage->InternalFormat, dstWidth);
          ASSERT(srcFormat == GL_RGB || srcFormat == GL_RGBA);
-         dstImage->TexFormat->StoreImage(ctx, 2, dstImage->Format,
+         dstImage->TexFormat->StoreImage(ctx, 2, dstImage->_BaseFormat,
                                          dstImage->TexFormat,
                                          dstImage->Data,
                                          0, 0, 0, /* dstX/Y/Zoffset */
index 0f662c3d2bee4ed1daa42901d3bfcc05c22ed3ff..3c9fdc4d7574b2336b5a0ef978c74ecc5c03bef8 100644 (file)
@@ -743,7 +743,7 @@ texture_apply( const GLcontext *ctx,
    baseLevel = texUnit->_Current->BaseLevel;
    ASSERT(texUnit->_Current->Image[0][baseLevel]);
 
-   format = texUnit->_Current->Image[0][baseLevel]->Format;
+   format = texUnit->_Current->Image[0][baseLevel]->_BaseFormat;
 
    if (format == GL_COLOR_INDEX || format == GL_YCBCR_MESA) {
       format = GL_RGBA;  /* a bit of a hack */
index 05618a1f802e1b4cd49231205e2f97efe5e113b2..f6e14a4d97de792578971010bb3c0aaffe7c6f83 100644 (file)
@@ -1041,7 +1041,7 @@ sample_2d_linear_repeat(GLcontext *ctx,
    ASSERT(tObj->WrapS == GL_REPEAT);
    ASSERT(tObj->WrapT == GL_REPEAT);
    ASSERT(img->Border == 0);
-   ASSERT(img->Format != GL_COLOR_INDEX);
+   ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
    ASSERT(img->_IsPowerOfTwo);
 
    COMPUTE_LINEAR_REPEAT_TEXEL_LOCATION(texcoord[0], u, width,  i0, i1);
@@ -1234,7 +1234,7 @@ opt_sample_rgb_2d( GLcontext *ctx,
    ASSERT(tObj->WrapS==GL_REPEAT);
    ASSERT(tObj->WrapT==GL_REPEAT);
    ASSERT(img->Border==0);
-   ASSERT(img->Format==GL_RGB);
+   ASSERT(img->_BaseFormat==GL_RGB);
    ASSERT(img->_IsPowerOfTwo);
 
    for (k=0; k<n; k++) {
@@ -1275,7 +1275,7 @@ opt_sample_rgba_2d( GLcontext *ctx,
    ASSERT(tObj->WrapS==GL_REPEAT);
    ASSERT(tObj->WrapT==GL_REPEAT);
    ASSERT(img->Border==0);
-   ASSERT(img->Format==GL_RGBA);
+   ASSERT(img->_BaseFormat==GL_RGBA);
    ASSERT(img->_IsPowerOfTwo);
 
    for (i = 0; i < n; i++) {
@@ -1305,7 +1305,7 @@ sample_lambda_2d( GLcontext *ctx,
    const GLboolean repeatNoBorderPOT = (tObj->WrapS == GL_REPEAT)
       && (tObj->WrapT == GL_REPEAT)
       && (tImg->Border == 0 && (tImg->Width == tImg->RowStride))
-      && (tImg->Format != GL_COLOR_INDEX)
+      && (tImg->_BaseFormat != GL_COLOR_INDEX)
       && tImg->_IsPowerOfTwo;
 
    ASSERT(lambda != NULL);
@@ -2045,7 +2045,7 @@ sample_nearest_rect(GLcontext *ctx,
    ASSERT(tObj->WrapT == GL_CLAMP ||
           tObj->WrapT == GL_CLAMP_TO_EDGE ||
           tObj->WrapT == GL_CLAMP_TO_BORDER);
-   ASSERT(img->Format != GL_COLOR_INDEX);
+   ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
 
    /* XXX move Wrap mode tests outside of loops for common cases */
    for (i = 0; i < n; i++) {
@@ -2100,7 +2100,7 @@ sample_linear_rect(GLcontext *ctx,
    ASSERT(tObj->WrapT == GL_CLAMP ||
           tObj->WrapT == GL_CLAMP_TO_EDGE ||
           tObj->WrapT == GL_CLAMP_TO_BORDER);
-   ASSERT(img->Format != GL_COLOR_INDEX);
+   ASSERT(img->_BaseFormat != GL_COLOR_INDEX);
 
    /* XXX lots of opportunity for optimization in this loop */
    for (i = 0; i < n; i++) {
@@ -2248,8 +2248,8 @@ sample_depth_texture( GLcontext *ctx,
 
    (void) lambda;
 
-   ASSERT(tObj->Image[0][tObj->BaseLevel]->Format == GL_DEPTH_COMPONENT ||
-          tObj->Image[0][tObj->BaseLevel]->Format == GL_DEPTH_STENCIL_EXT);
+   ASSERT(tObj->Image[0][tObj->BaseLevel]->_BaseFormat == GL_DEPTH_COMPONENT ||
+          tObj->Image[0][tObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL_EXT);
 
    ASSERT(tObj->Target == GL_TEXTURE_1D ||
           tObj->Target == GL_TEXTURE_2D ||
@@ -2544,7 +2544,7 @@ sample_depth_texture2(const GLcontext *ctx,
     * GL_TEXTURE_COMPARE_SGIX == GL_TRUE but the current texture object
     * isn't a depth texture.
     */
-   if (texImage->Format != GL_DEPTH_COMPONENT) {
+   if (texImage->_BaseFormat != GL_DEPTH_COMPONENT) {
       _mesa_problem(ctx,"GL_TEXTURE_COMPARE_SGIX enabled with non-depth texture");
       return;
    }
@@ -2647,7 +2647,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
    }
    else {
       const GLboolean needLambda = (GLboolean) (t->MinFilter != t->MagFilter);
-      const GLenum format = t->Image[0][t->BaseLevel]->Format;
+      const GLenum format = t->Image[0][t->BaseLevel]->_BaseFormat;
 
       switch (t->Target) {
       case GL_TEXTURE_1D:
index c0da83eb9fed8d505728e73d574355f27c45d7c6..ff1f9d9992d287088d176af4611c81b966402648 100644 (file)
@@ -394,7 +394,7 @@ _swrast_copy_texsubimage1d( GLcontext *ctx, GLenum target, GLint level,
 
    ASSERT(ctx->Driver.TexImage1D);
 
-   if (texImage->Format == GL_DEPTH_COMPONENT) {
+   if (texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
       /* read depth image from framebuffer */
       GLfloat *image = read_depth_image(ctx, x, y, width, 1);
       if (!image) {
@@ -408,7 +408,7 @@ _swrast_copy_texsubimage1d( GLcontext *ctx, GLenum target, GLint level,
                                 &ctx->DefaultPacking, texObj, texImage);
       _mesa_free(image);
    }
-   else if (texImage->Format == GL_DEPTH_STENCIL_EXT) {
+   else if (texImage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
       /* read depth/stencil image from framebuffer */
       GLuint *image = read_depth_stencil_image(ctx, x, y, width, 1);
       if (!image) {
@@ -463,7 +463,7 @@ _swrast_copy_texsubimage2d( GLcontext *ctx,
 
    ASSERT(ctx->Driver.TexImage2D);
 
-   if (texImage->Format == GL_DEPTH_COMPONENT) {
+   if (texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
       /* read depth image from framebuffer */
       GLfloat *image = read_depth_image(ctx, x, y, width, height);
       if (!image) {
@@ -477,7 +477,7 @@ _swrast_copy_texsubimage2d( GLcontext *ctx,
                                 &ctx->DefaultPacking, texObj, texImage);
       _mesa_free(image);
    }
-   else if (texImage->Format == GL_DEPTH_STENCIL_EXT) {
+   else if (texImage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
       /* read depth/stencil image from framebuffer */
       GLuint *image = read_depth_stencil_image(ctx, x, y, width, height);
       if (!image) {
@@ -534,7 +534,7 @@ _swrast_copy_texsubimage3d( GLcontext *ctx,
 
    ASSERT(ctx->Driver.TexImage3D);
 
-   if (texImage->Format == GL_DEPTH_COMPONENT) {
+   if (texImage->_BaseFormat == GL_DEPTH_COMPONENT) {
       /* read depth image from framebuffer */
       GLfloat *image = read_depth_image(ctx, x, y, width, height);
       if (!image) {
@@ -548,7 +548,7 @@ _swrast_copy_texsubimage3d( GLcontext *ctx,
                                 &ctx->DefaultPacking, texObj, texImage);
       _mesa_free(image);
    }
-   else if (texImage->Format == GL_DEPTH_STENCIL_EXT) {
+   else if (texImage->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
       /* read depth/stencil image from framebuffer */
       GLuint *image = read_depth_stencil_image(ctx, x, y, width, height);
       if (!image) {
index 6ed405f0536492becf87a006db0b4fcd4a30d0da..42acdc8ff60fc43dd7f198a1c812fc40c30fbd2e 100644 (file)
@@ -544,7 +544,7 @@ affine_span(GLcontext *ctx, struct sw_span *span,
    info.twidth_log2 = obj->Image[0][b]->WidthLog2;                     \
    info.smask = obj->Image[0][b]->Width - 1;                           \
    info.tmask = obj->Image[0][b]->Height - 1;                          \
-   info.format = obj->Image[0][b]->Format;                             \
+   info.format = obj->Image[0][b]->_BaseFormat;                                \
    info.filter = obj->MinFilter;                                       \
    info.envmode = unit->EnvMode;                                       \
    span.arrayMask |= SPAN_RGBA;                                                \
@@ -814,7 +814,7 @@ fast_persp_span(GLcontext *ctx, struct sw_span *span,
    info.twidth_log2 = obj->Image[0][b]->WidthLog2;                     \
    info.smask = obj->Image[0][b]->Width - 1;                           \
    info.tmask = obj->Image[0][b]->Height - 1;                          \
-   info.format = obj->Image[0][b]->Format;                             \
+   info.format = obj->Image[0][b]->_BaseFormat;                                \
    info.filter = obj->MinFilter;                                       \
    info.envmode = unit->EnvMode;                                       \
                                                                        \