S_03C000_BORDER_COLOR_TYPE(uc.ui ? V_03C000_SQ_TEX_BORDER_COLOR_REGISTER : 0), 0xFFFFFFFF, NULL);
/* FIXME LOD it depends on texture base level ... */
r600_pipe_state_add_reg(rstate, R_03C004_SQ_TEX_SAMPLER_WORD1_0,
- S_03C004_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 6)) |
- S_03C004_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 6)),
+ S_03C004_MIN_LOD(S_FIXED(CLAMP(state->min_lod, 0, 15), 8)) |
+ S_03C004_MAX_LOD(S_FIXED(CLAMP(state->max_lod, 0, 15), 8)),
0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_03C008_SQ_TEX_SAMPLER_WORD2_0,
- S_03C008_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 6)) |
+ S_03C008_LOD_BIAS(S_FIXED(CLAMP(state->lod_bias, -16, 16), 8)) |
S_03C008_TYPE(1),
0xFFFFFFFF, NULL);