rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
rctx->context.resource_copy_region = r600_resource_copy_region;
}
+
+void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
+{
+ struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
+ struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
+ int level = 0;
+ float depth = 1.0f;
+ struct pipe_box sbox;
+
+ sbox.x = sbox.y = sbox.z = 0;
+ sbox.width = texture->resource.base.b.width0;
+ sbox.height = texture->resource.base.b.height0;
+ /* XXX that might be wrong */
+ sbox.depth = 1;
+
+ r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
+ 0, 0, 0,
+ (struct pipe_resource *)texture->flushed_depth_texture, 0,
+ &sbox);
+}
/* r600_blit.c */
void r600_init_blit_functions(struct r600_pipe_context *rctx);
void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
+void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
void r600_flush_depth_textures(struct r600_pipe_context *rctx);
/* r600_buffer.c */
struct pipe_transfer *transfer)
{
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
+ struct pipe_resource *texture = transfer->resource;
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
if (rtransfer->staging_texture) {
if (transfer->usage & PIPE_TRANSFER_WRITE) {
}
pipe_resource_reference(&rtransfer->staging_texture, NULL);
}
+
+ if (rtex->depth && !rtex->is_flushing_texture) {
+ if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture)
+ r600_blit_push_depth(ctx, rtex);
+ }
+
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
}