-/* $Id: t_vb_render.c,v 1.23 2001/11/19 10:22:41 keithw Exp $ */
+/* $Id: t_vb_render.c,v 1.24 2001/12/03 17:48:58 keithw Exp $ */
/*
* Mesa 3-D graphics library
const line_func LineFunc = tnl->Driver.Render.Line; \
const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
const quad_func QuadFunc = tnl->Driver.Render.Quad; \
+ const GLboolean stipple = ctx->Line.StippleFlag; \
(void) (LineFunc && TriangleFunc && QuadFunc); \
- (void) elt;
+ (void) elt; (void) stipple
-#define RESET_STIPPLE tnl->Driver.Render.ResetLineStipple( ctx )
+#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple( ctx )
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
#define INIT(x) tnl->Driver.Render.PrimitiveNotify( ctx, x )
#define RENDER_TAB_QUALIFIER