Change dri2_query_image to check the return value of resource_get_handle
and return GL_FALSE if an error occurs.
For reference this is an example callstack that should propagate the
error back to the user:
i915_drm_buffer_get_handle
i915_texture_get_handle
u_resource_get_handle_vtbl
dri2_query_image
gbm_dri_bo_get_fd
gbm_bo_get_fd
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Nicholas Bishop <nbishop@neverware.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
[Emil Velikov: Split from larger patch, polish coding style, cc stable]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
return GL_TRUE;
case __DRI_IMAGE_ATTRIB_FD:
whandle.type= DRM_API_HANDLE_TYPE_FD;
- image->texture->screen->resource_get_handle(image->texture->screen,
- NULL, image->texture, &whandle, usage);
+ if (!image->texture->screen->resource_get_handle(image->texture->screen,
+ NULL, image->texture, &whandle, usage))
+ return GL_FALSE;
+
*value = whandle.handle;
return GL_TRUE;
case __DRI_IMAGE_ATTRIB_FORMAT: