* FINISHME: (glFrontMaterial, glBackMaterial)
*/
- /* FINISHME: Add support for gl_LightSource[] */
+ /* FINISHME: The size of this array is implementation dependent based on the
+ * FINISHME: value of GL_MAX_TEXTURE_LIGHTS. GL_MAX_TEXTURE_LIGHTS must be
+ * FINISHME: at least 8, so hard-code 8 for now.
+ */
+ const glsl_type *const light_source_array_type =
+ glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), 8);
+
+ add_variable("gl_LightSource", ir_var_uniform, light_source_array_type,
+ instructions, symtab);
+
/* FINISHME: Add support for gl_LightModel */
/* FINISHME: Add support for gl_FrontLightProduct[], gl_BackLightProduct[] */
/* FINISHME: Add support for gl_TextureEnvColor[] */