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freedreno/ir3: fixup register footprint fixup
author
Rob Clark
<robdclark@chromium.org>
Mon, 21 Oct 2019 23:33:50 +0000
(16:33 -0700)
committer
Rob Clark
<robdclark@gmail.com>
Tue, 22 Oct 2019 17:46:19 +0000
(17:46 +0000)
Small typo resulted in not converting footprint to vec4, meaning that we
could potentially ask for quite a few more registers than required
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
src/freedreno/ir3/ir3_shader.c
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diff --git
a/src/freedreno/ir3/ir3_shader.c
b/src/freedreno/ir3/ir3_shader.c
index 4e1b1081764791a4db8708955b9621ad79c8c4b5..7a0c28fd1a3776c339270cf7fc0869d754dc99de 100644
(file)
--- a/
src/freedreno/ir3/ir3_shader.c
+++ b/
src/freedreno/ir3/ir3_shader.c
@@
-118,7
+118,7
@@
fixup_regfootprint(struct ir3_shader_variant *v, uint32_t gpu_id)
v->info.max_reg = MAX2(v->info.max_reg, regid >> 3);
}
} else {
- v->info.max_reg = MAX2(v->info.max_reg, regid);
+ v->info.max_reg = MAX2(v->info.max_reg, regid
>> 2
);
}
}
}