inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
ic++;
fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0);
- fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLOR);
+ fp->Base.OutputsWritten = BITFIELD64_BIT(FRAG_RESULT_COLOR);
fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
if (key->scaleAndBias) {
p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
p->OutputsWritten = 0;
if (write_depth)
- p->OutputsWritten |= (1 << FRAG_RESULT_DEPTH);
+ p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH);
if (write_stencil)
- p->OutputsWritten |= (1 << FRAG_RESULT_STENCIL);
+ p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_STENCIL);
p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
if (write_stencil)
* mapping and the semantic information for each output.
*/
for (attr = 0; attr < GEOM_RESULT_MAX; attr++) {
- if (stgp->Base.Base.OutputsWritten & (1 << attr)) {
+ if (stgp->Base.Base.OutputsWritten & BITFIELD64_BIT(attr)) {
GLuint slot;
slot = gs_num_outputs;