*
* Sets the InputsRead and OutputsWritten of Mesa programs.
*
- * Additionally, for fragment shaders, sets the InterpQualifier array, and the
- * IsCentroid and IsSample bitfields.
+ * Additionally, for fragment shaders, sets the IsCentroid and IsSample
+ * bitfields.
*
* Mesa programs (gl_program, not gl_shader_program) have a set of
* flags indicating which varyings are read and written. Computing
if (stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
- fprog->InterpQualifier[idx] =
- (glsl_interp_mode) var->data.interpolation;
if (var->data.centroid)
fprog->IsCentroid |= bitfield;
if (var->data.sample)
prog->SystemValuesRead = 0;
if (shader_stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
- memset(fprog->InterpQualifier, 0, sizeof(fprog->InterpQualifier));
fprog->IsCentroid = 0;
fprog->IsSample = 0;
fprog->UsesKill = false;
GLboolean PixelCenterInteger;
enum gl_frag_depth_layout FragDepthLayout;
- /**
- * GLSL interpolation qualifier associated with each fragment shader input.
- * For inputs that do not have an interpolation qualifier specified in
- * GLSL, the value is INTERP_MODE_NONE.
- */
- enum glsl_interp_mode InterpQualifier[VARYING_SLOT_MAX];
-
/**
* Bitfield indicating, for each fragment shader input, 1 if that input
* uses centroid interpolation, 0 otherwise. Unused inputs are 0.