#ifndef GLSL_LINKER_H
#define GLSL_LINKER_H
+#include "linker_util.h"
+
struct gl_shader_program;
struct gl_shader;
struct gl_linked_shader;
const glsl_struct_field *named_ifc_member);
};
-void
-linker_error(gl_shader_program *prog, const char *fmt, ...);
-
-void
-linker_warning(gl_shader_program *prog, const char *fmt, ...);
-
/**
* Sometimes there are empty slots left over in UniformRemapTable after we
* allocate slots to explicit locations. This struct represents a single
--- /dev/null
+/*
+ * Copyright © 2018 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef GLSL_LINKER_UTIL_H
+#define GLSL_LINKER_UTIL_H
+
+struct gl_shader_program;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+linker_error(struct gl_shader_program *prog, const char *fmt, ...);
+
+void
+linker_warning(struct gl_shader_program *prog, const char *fmt, ...);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GLSL_LINKER_UTIL_H */
build_program_resource_list(struct gl_context *ctx,
struct gl_shader_program *shProg);
-extern void
-linker_error(struct gl_shader_program *prog, const char *fmt, ...)
- PRINTFLIKE(2, 3);
-
-extern void
-linker_warning(struct gl_shader_program *prog, const char *fmt, ...)
- PRINTFLIKE(2, 3);
-
extern long
parse_program_resource_name(const GLchar *name,
const GLchar **out_base_name_end);