This is a tweak to a previous fix -- it's not necessary to actually
advertise this extension to prevent these games from crashing -- they
ignore the extension string anyway. It's sufficient to just have
GetProcAddress return some dummy function addresses for SwapInterval.
Given we don't really implement this funcitonality, this is a better
fix.
"WGL_ARB_extensions_string "
"WGL_ARB_multisample "
"WGL_ARB_pixel_format "
- "WGL_EXT_swap_interval "
+/* "WGL_EXT_swap_interval " */
"WGL_EXT_extensions_string";