No real change here, just use the right type.
* internal format unchanged.
*/
GLenum
-_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat)
+_mesa_compressed_format_to_glenum(struct gl_context *ctx, gl_format mesaFormat)
{
switch (mesaFormat) {
#if FEATURE_texture_fxt1
_mesa_glenum_to_compressed_format(GLenum format);
extern GLenum
-_mesa_compressed_format_to_glenum(struct gl_context *ctx, GLuint mesaFormat);
+_mesa_compressed_format_to_glenum(struct gl_context *ctx, gl_format mesaFormat);
extern GLubyte *
_mesa_compressed_image_address(GLint col, GLint row, GLint img,