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radv: disable vertex reuse when writing viewport index
author
Dave Airlie
<airlied@redhat.com>
Tue, 17 Jan 2017 20:26:31 +0000
(06:26 +1000)
committer
Dave Airlie
<airlied@redhat.com>
Tue, 17 Jan 2017 22:04:11 +0000
(08:04 +1000)
This fixes some issues we'd hit later if using viewport
indexes.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_cmd_buffer.c
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diff --git
a/src/amd/vulkan/radv_cmd_buffer.c
b/src/amd/vulkan/radv_cmd_buffer.c
index 27fa405640033a9a123acf734181cd19a9ec2d55..c6f238bfa2653e6a7a5c4f4faaf4b86292f04775 100644
(file)
--- a/
src/amd/vulkan/radv_cmd_buffer.c
+++ b/
src/amd/vulkan/radv_cmd_buffer.c
@@
-511,6
+511,8
@@
radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
cull_dist_mask << 8 |
clip_dist_mask);
+ radeon_set_context_reg(cmd_buffer->cs, R_028AB4_VGT_REUSE_OFF,
+ S_028AB4_REUSE_OFF(vs->info.vs.writes_viewport_index));
}