if (qual->flags.q.explicit_xfb_offset) {
unsigned qual_xfb_offset;
unsigned component_size = var->type->contains_double() ? 8 : 4;
-
+ const glsl_type *t = get_varying_type(var, state->stage);
if (process_qualifier_constant(state, loc, "xfb_offset",
qual->offset, &qual_xfb_offset) &&
validate_xfb_offset_qualifier(loc, state, (int) qual_xfb_offset,
- var->type, component_size)) {
+ t, component_size)) {
var->data.offset = qual_xfb_offset;
var->data.explicit_xfb_offset = true;
}
packing,
this->block_name);
- unsigned component_size = block_type->contains_double() ? 8 : 4;
- int xfb_offset =
- layout.flags.q.explicit_xfb_offset ? (int) qual_xfb_offset : -1;
- validate_xfb_offset_qualifier(&loc, state, xfb_offset, block_type,
- component_size);
-
if (!state->symbols->add_interface(block_type->name, block_type, var_mode)) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(&loc, state, "interface block `%s' with type `%s' "
var_mode);
}
+ unsigned component_size = block_type->contains_double() ? 8 : 4;
+ int xfb_offset =
+ layout.flags.q.explicit_xfb_offset ? (int) qual_xfb_offset : -1;
+ const glsl_type *t = get_varying_type(var, state->stage);
+ validate_xfb_offset_qualifier(&loc, state, xfb_offset, t,
+ component_size);
+
var->data.matrix_layout = matrix_layout == GLSL_MATRIX_LAYOUT_INHERITED
? GLSL_MATRIX_LAYOUT_COLUMN_MAJOR : matrix_layout;
*/
assert(this->array_specifier == NULL);
+ unsigned component_size = block_type->contains_double() ? 8 : 4;
+ int xfb_offset =
+ layout.flags.q.explicit_xfb_offset ? (int) qual_xfb_offset : -1;
+ validate_xfb_offset_qualifier(&loc, state, xfb_offset, block_type,
+ component_size);
+
for (unsigned i = 0; i < num_variables; i++) {
ir_variable *var =
new(state) ir_variable(fields[i].type,
assert(!"Should not get here.");
return "invalid variable";
}
+
+/**
+ * Get the varying type stripped of the outermost array if we're processing
+ * a stage whose varyings are arrays indexed by a vertex number (such as
+ * geometry shader inputs).
+ */
+const glsl_type *
+get_varying_type(const ir_variable *var, gl_shader_stage stage)
+{
+ const glsl_type *type = var->type;
+
+ if (!var->data.patch &&
+ ((var->data.mode == ir_var_shader_out &&
+ stage == MESA_SHADER_TESS_CTRL) ||
+ (var->data.mode == ir_var_shader_in &&
+ (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
+ stage == MESA_SHADER_GEOMETRY)))) {
+ assert(type->is_array());
+ type = type->fields.array;
+ }
+
+ return type;
+}
#include "program.h"
-/**
- * Get the varying type stripped of the outermost array if we're processing
- * a stage whose varyings are arrays indexed by a vertex number (such as
- * geometry shader inputs).
- */
-static const glsl_type *
-get_varying_type(const ir_variable *var, gl_shader_stage stage)
-{
- const glsl_type *type = var->type;
-
- if (!var->data.patch &&
- ((var->data.mode == ir_var_shader_out &&
- stage == MESA_SHADER_TESS_CTRL) ||
- (var->data.mode == ir_var_shader_in &&
- (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL ||
- stage == MESA_SHADER_GEOMETRY)))) {
- assert(type->is_array());
- type = type->fields.array;
- }
-
- return type;
-}
-
static void
create_xfb_varying_names(void *mem_ctx, const glsl_type *t, char **name,
size_t name_length, unsigned *count,