this will be used for when a thread comes back from a cache miss, it needs to update the PCs
because the inst might of been a branch or delayslot in which the next PC isnt always
a straight addition
DPRINTF(InOrderStage,"[tid:%i]: Re-Inserting [sn:%lli] PC:%#x into stage skidBuffer %i\n",
tid, inst->seqNum, inst->readPC(), inst->threadNumber);
+ // Make instruction available for pipeline processing
skidBuffer[tid].push(inst);
- switchedOutBuffer[tid] = NULL;
+ // Update PC so that we start fetching after this instruction to prevent
+ // "double"-execution of instructions
+ cpu->resPool->scheduleEvent((InOrderCPU::CPUEventType)ResourcePool::UpdateAfterContextSwitch, inst, 0, 0, tid);
+ // Clear switchout buffer
+ switchedOutBuffer[tid] = NULL;
switchedOutValid[tid] = false;
}
}
/** Resources that care about thread activation override this. */
virtual void suspendThread(ThreadID tid) { }
+ /** Will be called the cycle before a context switch. Any bookkeeping
+ * that needs to be kept for that, can be done here
+ */
+ virtual void updateAfterContextSwitch(DynInstPtr inst, ThreadID tid) { }
/** Resources that care when an instruction has been graduated
* can override this
return resources[res_idx]->slotsInUse();
}
+//@todo: split this function and call this version schedulePoolEvent
+// and use this scheduleEvent for scheduling a specific event on
+// a resource
void
ResourcePool::scheduleEvent(InOrderCPU::CPUEventType e_type, DynInstPtr inst,
int delay, int res_idx, ThreadID tid)
}
break;
+ case ResourcePool::UpdateAfterContextSwitch:
+ {
+ DPRINTF(Resource, "Scheduling UpdatePC Resource Pool Event for tick %i.\n",
+ curTick + delay);
+ ResPoolEvent *res_pool_event = new ResPoolEvent(this,e_type,
+ inst,
+ inst->squashingStage,
+ inst->seqNum,
+ inst->readTid());
+ mainEventQueue.schedule(res_pool_event, curTick + cpu->ticks(delay));
+
+ }
+ break;
+
default:
DPRINTF(Resource, "Ignoring Unrecognized CPU Event (%s).\n",
InOrderCPU::eventNames[e_type]);
}
}
+void
+ResourcePool::updateAfterContextSwitch(DynInstPtr inst, ThreadID tid)
+{
+ DPRINTF(Resource, "[tid:%i] Broadcasting Update PC to all resources.\n",
+ tid);
+
+ int num_resources = resources.size();
+
+ for (int idx = 0; idx < num_resources; idx++) {
+ resources[idx]->updateAfterContextSwitch(inst, tid);
+ }
+}
+
ResourcePool::ResPoolEvent::ResPoolEvent(ResourcePool *_resPool)
: Event((Event::Priority)((unsigned)CPU_Tick_Pri+5)), resPool(_resPool),
eventType((InOrderCPU::CPUEventType) Default)
resPool->squashDueToMemStall(inst, stageNum, seqNum, tid);
break;
+ case ResourcePool::UpdateAfterContextSwitch:
+ resPool->updateAfterContextSwitch(inst, tid);
+ break;
+
default:
fatal("Unrecognized Event Type");
}
enum ResPoolEventType {
InstGraduated = InOrderCPU::NumCPUEvents,
SquashAll,
+ UpdateAfterContextSwitch,
Default
};
/** De-Activate Thread in all resources */
void suspendAll(ThreadID tid);
+ /** Broadcast Context Switch Update to all resources */
+ void updateAfterContextSwitch(DynInstPtr inst, ThreadID tid);
+
/** Broadcast graduation to all resources */
void instGraduated(InstSeqNum seq_num, ThreadID tid);
Tick
CacheUnit::CachePort::recvAtomic(PacketPtr pkt)
{
- panic("DefaultFetch doesn't expect recvAtomic callback!");
+ panic("CacheUnit::CachePort doesn't expect recvAtomic callback!");
return curTick;
}
void
CacheUnit::CachePort::recvFunctional(PacketPtr pkt)
{
- panic("DefaultFetch doesn't expect recvFunctional callback!");
+ panic("CacheUnit::CachePort doesn't expect recvFunctional callback!");
}
void
if (status == RangeChange)
return;
- panic("DefaultFetch doesn't expect recvStatusChange callback!");
+ panic("CacheUnit::CachePort doesn't expect recvStatusChange callback!");
}
bool
{
deactivateThread(tid);
}
+
+void
+FetchSeqUnit::updateAfterContextSwitch(DynInstPtr inst, ThreadID tid)
+{
+ pcValid[tid] = true;
+
+ PC[tid] = inst->readNextPC();
+ nextPC[tid] = inst->readNextNPC();
+ nextNPC[tid] = inst->readNextNPC() + instSize;
+
+
+ DPRINTF(InOrderFetchSeq, "[tid:%i]: Updating PC:%08p NPC:%08p NNPC:%08p.\n",
+ tid, PC[tid], nextPC[tid], nextNPC[tid]);
+}
virtual void deactivateThread(ThreadID tid);
virtual void suspendThread(ThreadID tid);
virtual void execute(int slot_num);
+ void updateAfterContextSwitch(DynInstPtr inst, ThreadID tid);
+
/** Override default Resource squash sequence. This actually,
* looks in the global communication buffer to get squash