ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* floor t3, t3 ; Get rid of fractional part */
- inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3);
+ inst = vl_inst2(TGSI_OPCODE_FLR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* mul t3, t3, c1.y ; Multiply by 2 */
/* TODO: Move to conditional tex fetch on t3 instead of lerp */
/* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */
- inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
+ inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* add o0, t0, t1 ; Add ref and differential to form final output */
}
/* lerp t1, c1.x, t1, t2 ; Blend past and future texels */
- inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
+ inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* floor t3, t3 ; Get rid of fractional part */
- inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3);
+ inst = vl_inst2(TGSI_OPCODE_FLR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* mul t3, t3, c1.y ; Multiply by 2 */
/* TODO: Move to conditional tex fetch on t3 instead of lerp */
/* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */
- inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
+ inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/*
/* TODO: Move to conditional tex fetch on t3 instead of lerp */
/* lerp t2, t3, t4, t5 ; Choose between top and bottom fields based on Y % 2 */
- inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 2, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 5);
+ inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 2, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 5);
ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
/* lerp t1, c1.x, t1, t2 ; Blend past and future texels */
- inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
+ inst = vl_inst4(TGSI_OPCODE_LRP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;