static GLenum TexIntFormat, TexSrcFormat, TexSrcType;
static const GLboolean DrawPoint = GL_TRUE;
-static const GLboolean TexSubImage4 = GL_TRUE;
+static const GLboolean TexSubImage4 = GL_FALSE;
enum {
MODE_CREATE_TEXIMAGE,
{
unsigned i;
for (i = 0; i < count; i++) {
- if (0 && TexSubImage4) {
+ if (TexSubImage4) {
GLsizei halfSize = (TexSize == 1) ? 1 : TexSize / 2;
GLsizei halfPos = TexSize - halfSize;
/* do glTexSubImage2D in four pieces */