mesa: fix typo (s/GLGL/GLSL/)
authorBrian Paul <brianp@vmware.com>
Fri, 3 Jun 2011 03:49:03 +0000 (21:49 -0600)
committerBrian Paul <brianp@vmware.com>
Fri, 3 Jun 2011 03:49:49 +0000 (21:49 -0600)
src/mesa/main/uniforms.c

index c45f1f34e34143f8459999134cad13e78c5764d4..c9b12c8c2e1d320dfc4a0ba930fc11ed3dc035ac 100644 (file)
@@ -334,7 +334,7 @@ get_uniform_rows_cols(const struct gl_program_parameter *p,
 
 
 /**
- * GLGL uniform arrays and structs require special handling.
+ * GLSL uniform arrays and structs require special handling.
  *
  * The GL_ARB_shader_objects spec says that if you use
  * glGetUniformLocation to get the location of an array, you CANNOT